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I am very pleased to have this new book in the Aho/Ullman series Principles of Computer Science. I see this book as a major step toward making computer science theory accessible to the wide range of students who need to know the subject. It covers a good segment of the classical material on data structures and algorithms, but it does so in a... |  |  Learning Classifier Systems: 11th International Workshop, IWLCS 2008
Learning Classifier Systems (LCS) constitute a fascinating concept at the intersection of machine learning and evolutionary computation. LCS’s genetic search, generally in combination with reinforcement learning techniques, can be applied to both temporal and spatial problem-solving and promotes powerful search in a wide variety of... |  |  Sams Teach Yourself Tumblr in 10 Minutes
Sams Teach Yourself Tumblr® in 10 Minutes offers straightforward, practical answers when you need fast results. By working through 10-minute lessons, you’ll learn everything you need to use Tumblr to create a blog for sharing tweets, links, text, media, email, anything! Each compact lesson zeroes in on... |
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 concrete5 Beginner's Guide
The concrete5 Beginner's Guide will show you how to get up and running with concrete5 as quickly and painlessly as possible. Taking you from installation to deployment, this is the only reference that you will need for creating your new concrete5 site.
By using a number of real-world examples, as well as taking you through the... |  |  Logical and Relational Learning (Cognitive Technologies)
I use the term logical and relational learning to refer to the subfield of artificial intelligence, machine learning and data mining that is concerned with learning in expressive logical or relational representations. It is the union of inductive logic programming, (statistical) relational learning and multi-relational data mining, which all... |  |  Intelligent Computer Graphics 2010 (Studies in Computational Intelligence)
Nowadays, intelligent techniques are more and more used in Computer Graphics in order to optimise the processing time, to find more accurate solutions for a lot of Computer Graphics problems, than with traditional methods, or simply to find solutions in problems where traditional methods fail.
The purpose of this volume is to... |
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