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 Using CiviCRM
Donald Lobo, Michal Mach, and I started CiviCRM almost six years ago. Back then, open source software had gained traction in the operating system arena, but the idea of an open source application designed from the ground up to meet the needs of non-profits and other civic sector organizations was pretty radical. We were convinced that there... |  |  Smart Graphics: 6th International Symposium, SG 2006, Vancover, Canada, July 23-25, 2006, Proceedings (Lecture Notes in Computer Science)
The International Symposium on Smart Graphics 2006 was held during July
23–25, 2006, at the University of British Columbia in Vancouver, Canada. It
was the seventh event in a series which originally started in 2000 as an AAAI
Spring Symposium.
In response to the overwhelming success of the 2000 symposium, its organizers... |  |  XNA Game Studio 4.0 for Xbox 360 Developers
Discover how to create exciting and challenging games for the Xbox 360 using XNA Game Studio 4.0 and the Visual C# programming language. XNA Game Studio 4.0 for Xbox 360 Developers provides experienced game developers with a comprehensive overview of the XNA Framework, providing all the tools,... |
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 Practical Code Generation in .NET: Covering Visual Studio 2005, 2008, and 2010
The story of software engineering has been the story of increasing the
level of abstraction at which we as programmers work, from logic encoded
in hardware to toggle switches representing binary digits, through machine
code, assembly language, low-level languages, and high-level languages
both procedural and functional. More recently,... |  |  Domain-Specific Languages (Addison-Wesley Signature Series (Fowler))
When carefully selected and used, Domain-Specific Languages (DSLs) may simplify complex code, promote effective communication with customers, improve productivity, and unclog development bottlenecks. In Domain-Specific Languages, noted software development expert Martin Fowler first provides the information software... |  |  Software Engineering: (Update) (8th Edition)
The first edition of this textbook on software engineering was published more than
twenty years ago. That edition was wJitten using a dumb terminal attached to an early
minicomputer (a PDP-II) that probably cost about $50,000. I wrote this edition on
a wireless laptop that cost less than $2,000 and is many times more powerful than... |
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