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3D Game Programming for Teens"3D Game Programming for Teens" is a comprehensive, step-by-step introduction to 3D game programming for both teenagers and non-programmers. Organized into three parts, the book begins with an introduction to the game development industry, the game development process, and game engines including WildTangent. Part two covers JavaScript and... | | | | Advances in Grid and Pervasive Computing: 6th International Conference
the emerging areas of grid computing, cloud computing, and pervasive computing.
The 6th International Conference on Grid and Pervasive Computing, GPC
2011, was held in Oulu, Finland, during May 11-13, 2011. This volume contains
the full papers that were presented at the conference. This program was
preceded by one day of workshops, a... |
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