|
|
|
|
| | | | Adaptive FiltersAdaptive filtering is a topic of immense practical and theoretical value, having applications in areas ranging from digital and wireless communications to biomedical systems. Now, preserving the style and main features of the earlier award-winning publication, Fundamentals of Adaptive Filtering (2005 Terman Award), the author offers readers and... |
|
Advanced Calculus Demystified
Your INTEGRAL tool for mastering ADVANCED CALCULUS
Interested in going further in calculus but don't where to begin? No problem! With Advanced Calculus Demystified, there's no limit to how much you will learn.
Beginning with an overview of functions of multiple variables and their... | | Web Information Retrieval (Data-Centric Systems and Applications)
With the proliferation of huge amounts of (heterogeneous) data on the Web, the importance of information retrieval (IR) has grown considerably over the last few years. Big players in the computer industry, such as Google, Microsoft and Yahoo!, are the primary contributors of technology for fast access to Web-based information; and searching... | | |
|
Algorithmic Learning Theory: 17th International Conference, ALT 2006, Barcelona, Spain, October 7-10, 2006, ProceedingsThis book constitutes the refereed proceedings of the 17th International Conference on Algorithmic Learning Theory, ALT 2006, held in Barcelona, Spain in October 2006, colocated with the 9th International Conference on Discovery Science, DS 2006.
The 24 revised full papers presented together with the abstracts of 5 invited papers were carefully... | | Google SketchUp 7 For Dummies (Computer/Tech)Google SketchUp is the exciting free software package that makes 3D available to everybody. Whether you need to build 3D models for work, or you’ve just always wanted to explore 3D modeling, Google SketchUp was made for you. Still, it does take a bit of understanding to get started, so turn to Google SketchUp 7 For Dummies.
... | | Beginning Math and Physics for Game ProgrammersWhether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don't need to go to night school if you get this handy guide!... |
|
|
|
Result Page: 11 10 9 8 7 6 5 4 3 2 1 |