 Lectures in Game Theory for Computer Scientists
Game playing is a powerful metaphor that fits many situations where interaction
between autonomous agents plays a central role. Numerous tasks
in computer science, such as design, synthesis, verification, testing, query
evaluation, planning, etc. can be formulated in game-theoretic terms. Viewing
them abstractly as games reveals the... |  |  Cloud Computing: Principles and Paradigms
Cloud computing has recently emerged as one of the buzzwords in the ICT
industry. Numerous IT vendors are promising to offer computation, storage,
and application hosting services and to provide coverage in several continents,
offering service-level agreements (SLA)-backed performance and uptime promises
for their services. While... |  |  Wireless Communications (Wiley - IEEE)
"Professor Andreas F. Molisch, renowned researcher and educator, has put together the comprehensive book, Wireless Communications. The second edition, which includes a wealth of new material on important topics, ensures the role of the text as the key resource for every student, researcher, and practitioner in the... |