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 Real-Time Volume Graphics
IN TRADITIONAL COMPUTER GRAPHICS, 3D objects are created using highlevel
surface representations such as polygonal meshes, NURBS (nonuniform
rational B-spline) patches, or subdivision surfaces. Using this modeling
paradigm, visual properties of surfaces, such as color, roughness, and
reflectance, are described by means of a shading... |  |  Ext JS in Action
It was early 2006, and I was spending many frustrating hours testing and learning
many of the frameworks and libraries on the internet. Seemingly, out of nowhere, I
stumbled upon an extension to YUI or YUI-ext, developed by an unknown at the time,
Jack Slocum.
At last! An Ajax library that was easy to use and well-documented.... |  |  Color Imaging: Fundamentals and Applications
Color is one of the most fascinating areas to study. Color forms an integral part
of nature, and we humans are exposed to it every day. We all have an intuitive
understanding of what color is, but by studying the underlying physics, chemistry,
optics, and human visual perception, the true beauty and complexity of color can
be... |
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 XNA Game Studio 4.0 for Xbox 360 Developers
Discover how to create exciting and challenging games for the Xbox 360 using XNA Game Studio 4.0 and the Visual C# programming language. XNA Game Studio 4.0 for Xbox 360 Developers provides experienced game developers with a comprehensive overview of the XNA Framework, providing all the tools,... |  |  Smart Graphics: 6th International Symposium, SG 2006, Vancover, Canada, July 23-25, 2006, Proceedings (Lecture Notes in Computer Science)
The International Symposium on Smart Graphics 2006 was held during July
23–25, 2006, at the University of British Columbia in Vancouver, Canada. It
was the seventh event in a series which originally started in 2000 as an AAAI
Spring Symposium.
In response to the overwhelming success of the 2000 symposium, its organizers... |  |  Arduino Cookbook
This book was written by Michael Margolis with Nick Weldin to help you explore the amazing things you can do with Arduino.
Arduino is a family of microcontrollers (tiny computers) and a software creation environment that makes it easy for you to create programs (called sketches) that can interact with the physical world. Things you... |
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 |  |  HTML5 Step by Step
Hypertext Markup Language (HTML) is the underlying markup language of the World Wide Web. It’s the common thread that ties together virtually every Web site, from largescale corporate sites such as Microsoft’s to single-page classroom projects at the local grade school.
Don’t let the phrase “markup... |  |  Core Data iOS Essentials
Since its invention, iPhone has been inspiring developers around the world to develop applications for it. Several applications can be built for iPhone, which include Web applications, Native iPhone applications, Games, Weather, News applications, Data driven applications, and so on.
Looking at the huge demand of developing data... |
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 |  |  The Definitive Guide to Interwoven TeamSite (Definitive Guides)
Adigital flood is upon us. Content inundates us. It begins as bits of content swirling everywhere—a document, an image, a written corporate procedure, a web page, or an email. The binary mist mixes, combines, and rains down on us. It pools in laptops, on desktops, and in server farms. Creeks and streams meander to corporate reservoirs.... |  |  Theory of Cryptography: 8th Theory of Cryptography Conference, TCC 2011
These are the proceedings of TCC 2011, the 8th Theory of Cryptography Conference, which was held in Brown University, Providence, RI, during March 28–30, 2011. The conference was sponsored by the International Association for Cryptologic Research (IACR). The General Chair was Anna Lysyanskaya.
The Program Committee,... |
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