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 Mastering Xcode 4: Develop and Design
This book is an intermediate-level introduction to Xcode 4, Apple’s integrated
development environment. It assumes you have some development experience
and are familiar with the Cocoa API. It won’t teach you how to write code or much
at all about Cocoa. There are other books for that. This one is strictly focused on... |  |  |  |  Codecharts: Roadmaps and blueprints for object-oriented programs
In this book we set out to investigate some of the most difficult problems that
software engineering faces. Although a young discipline, it nonetheless faces
the most difficult challenges, as software is the most complex artefact ever
crafted by humankind. As such, many of the problems can be traced to
inadequate abstraction.... |
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 Mobile Web Design
This is a book about delivering web content to mobile devices. Much has been
written about mobile devices. Plenty has been written about developing websites
for the so-called “standards era” of the web. However, little has been written about
the two colliding. "is resource aims to fill that void.
... |  |  Neural and Fuzzy Logic Control of Drives and Power Systems
The idea of writing this book arose from the need to investigate the main principles of
modern power electronic control strategies, using fuzzy logic and neural networks, for
research and teaching. Primarily, the book aims to be a quick learning guide for
postgraduate/undergraduate students or design engineers interested in... |  |  |
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 Grading Knowledge: Extracting Degree Information from Texts
If you are sitting in a basement room without a view — not to mention the
bars in front of the windows — and writing a book, then you better have
good company. I had the best company you could imagine. Waltraud Hiltl,
Katja Markert, Martin Romacker, Klemens Schnattinger, Andreas Klee and I
shared very little office... |  |  Cybercrime and Espionage: An Analysis of Subversive Multi-Vector Threats
Thank you for picking up this book! We believe that if you are reading this page, you are an individual seeking to gain a greater degree of familiarity with cybercrime and espionage, and more likely than not, believe that the realities outweigh the fear, uncertainty, and doubt associated with these two topics. Our desire in writing this... |  |  Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner's Guide
Adobe's Stage3D (previously codenamed Molehill) is a set of 3D APIs that has brought 3D to the Flash platform. Being a completely new technology, there were almost no resources to get you acquainted with this revolutionary platform, until now.
This book will show you how to make your very own next-gen 3D games in Flash. If... |
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