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Microsoft Visual C++ .NET Step by Step - Version 2003
Microsoft Visual C++ .NET Step by Step - Version 2003

Teach yourself the latest version of Visual C++--and begin developing for Microsoft .NET—one step at a time. This practical, hands-on tutorial expertly guides you through the fundamentals—from writing managed code to running and debugging your first .NET-based applications and XML Web services. Work at your own pace through...

Wireless Networks First-Step
Wireless Networks First-Step

Your First-Step into the World of Wireless Networks

  • No experience required!

  • Gain an understanding of wireless networking basics with this reader friendly guide

  • ...
Beginning 3D Game Programming
Beginning 3D Game Programming
There are many programming hobbyists who write 2D games but there are far fewer that grasp the concepts of 3D programming. Although there are also quite a few "game development" books on the market, few deal with 3D game development. Those that do are mainly aimed at advanced readers. This book will provide a practical, example driven...
DocBook: The Definitive Guide (O'Reilly XML)
DocBook: The Definitive Guide (O'Reilly XML)
DocBook provides a system for writing structured documents using SGML or XML. It is particularly well-suited to books and papers about computer hardware and software, though it is by no means limited to them. DocBook is an SGML document type definition (...
Adobe Creative Suite 2 All-in-One Desk Reference For Dummies(r)
Adobe Creative Suite 2 All-in-One Desk Reference For Dummies(r)
6 books in 1—your key to success with CS2!

Your one-stop guide to creating great graphics with all the cool CS2 tools

They all work together, and now you have one guide to help you work with each of them! First, you'll get the "big picture" tour of the suite. Then you'll be ready to create perfect pages with...

Java I/O
Java I/O
Because it doesn't provide a printf() function like C/C++, some developers think Java isn't up to snuff with files and streams. Author Rusty Harold Elliotte argues against this notion in Java I/O, a book that shows how Java's stream support can help simplify network programming, internationalization, and even compression and...
The Elements of UML(TM) Style (Sigs Reference Library)
The Elements of UML(TM) Style (Sigs Reference Library)

The Elements of UML Style is for all developers who create models using the Unified Modeling Language (UML), especially in teams where understandability and consistency are all critical. Just as Strunk & White’s The Elements of Style provides rules of usage for writing using the English language, this text furnishes a...

Guerrilla Capacity Planning: A Tactical Approach to Planning for Highly Scalable Applications and Services
Guerrilla Capacity Planning: A Tactical Approach to Planning for Highly Scalable Applications and Services

In these days of shortened fiscal horizons and contracted time-to-market schedules, traditional approaches to capacity planning are often seen by management as tending to inflate their production schedules. Rather than giving up in the face of this kind of relentless pressure to get things done faster, Guerrilla Capacity Planning facilitates...

C# 3.0 Pocket Reference: Instant Help for C# 3.0 Programmers
C# 3.0 Pocket Reference: Instant Help for C# 3.0 Programmers

This book is for busy programmers who want a succinct and yet readable guide to C# 3.0 and LINQ. C# 3.0 Pocket Reference tells you exactly what you need to know, without long introductions or bloated samples. Despite its conciseness, this book doesn't skimp on depth or detail, and embraces the...

Beginning XML with C# 2008: From Novice to Professional (Expert's Voice in .Net)
Beginning XML with C# 2008: From Novice to Professional (Expert's Voice in .Net)
Beginning XML with C# 2008 focuses on XML and how it is used within .NET 3.5. As you’d expect of a modern application framework, .NET 3.5 has extensive support for XML in everything from data access to configuration, from raw parsing to code documentation. This book demystifies all of this. It explains the basics of XML as well as...
Beginning XNA 3.0 Game Programming: From Novice to Professional (Beginning from Novice to Professional)
Beginning XNA 3.0 Game Programming: From Novice to Professional (Beginning from Novice to Professional)
It’s hard to believe the runaway popularity XNA has achieved in the short period of time since it was released in late 2006. At that time, I got together with a couple friends to check out (with some trepidation, I must confess) whether games really could be written in managed code.

We were very excited, and everyone wanted to know
...
Bridge to Abstract Mathematics: Mathematical Proof and Structures
Bridge to Abstract Mathematics: Mathematical Proof and Structures
Intended to bridge the gap between the standard calculus sequence and more abstract upper-division mathematics courses, this successful text provides a firm foundation in sets, logic, and mathematical proof methods. The Second Edition includes a smoother transition from the concepts of logic to actual use of these concepts in proving theorems;...
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