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Network+ 2005 In Depth
Network+ 2005 In Depth
Knowing how to install, configure, and troubleshoot a computer network is a highly
marketable and exciting skill. This book first introduces the fundamental building
blocks that form a modern network, such as protocols, topologies, hardware, and network
operating systems. It then provides in-depth coverage of the most important
...
Character Development and Storytelling for Games (Game Development Series)
Character Development and Storytelling for Games (Game Development Series)
This is a book of ideas and of choices. Knowing which choices to make is not teachable. It's part of that creative instinct we call talent whose secret voice guides us every time we sit down at the keyboard. All stories are not identical. They are shaped by all those unique facets of the human beings who write them. All any writer can do when he...
Adobe Illustrator  CS2  Revealed
Adobe Illustrator CS2 Revealed
Written for beginner-to-intermediate level Illustrator users, ?Adobe Illustrator CS2 Revealed? provides coverage of introductory through advanced features of the latest version of Illustrator. Following a unique style that caters towards beginners, ?Adobe Illustrator CS2 Revealed? provides step-by-step tutorials to teach the skills needed to master...
Adobe Audition Ignite!
Adobe Audition Ignite!
This Ignite! book from Muska & Lipman will help you understand, use, and unleash the
power of Adobe Audition, a powerful digital music editing application. Audition is Adobe’s
incarnation of Cool Edit, a program that was created by Syntrillium Software. When
Adobe first acquired Cool Edit, they repackaged it with a few
...
Beginning Game Level Design (Premier Press Game Development)
Beginning Game Level Design (Premier Press Game Development)
Welcome to Beginning Game Level Design, the book that finally makes sense of low-carb
diets and whether aliens did indeed seed the planet with humanity. Or maybe that’s my
other book, Low-Carb Diets and Alien Conspiracy Theories for Blockheads. This book is
about creating great mods or levels to impress and bring joy to your
...
3D Game Engine Programming (Game Development Series)
3D Game Engine Programming (Game Development Series)
Developing your own 3D game engine can be a demanding task. If you?re up for the challenge, then "3D Game Engine Programming" is ready to take you through each step. All you need to begin is a working knowledge of C or C++and basic knowledge of the DirectX and Direct3D interfaces. With these skills behind you, you?re ready to tackle the...
Roland VS Recorder Power!
Roland VS Recorder Power!

In 1996, Roland introduced the VS-880 Digital Studio Workstation. The VS-880 brought together all the tools needed to make a finished song in a small form-factor at a very inexpensive price. The VS-880 combined digital recording, digital mixing, effects processing, and mastering—putting all the power of a recording studio...

Beginning OpenGL Game Programming (Game Development Series)
Beginning OpenGL Game Programming (Game Development Series)
This book provides new game programmers with a complete introduction to 3D game programming using OpenGL. All of the basic elements of OpenGL as it applies to game development are covered.

Provides new game programmers with a complete introduction to 3D game programming using OpenGL. Makes this popular development environment
...
Beginning Game Programming (Premier Press Game Development)
Beginning Game Programming (Premier Press Game Development)
Learn the essential skills needed to demystify game programming and harness the power of Windows® and DirectX®. "Beginning Game Programming" teaches you everything you need to know to write 2D and 3D games with C and DirectX 9 without any complex mathematics. Ease your way into this exciting new world by learning to write simple...
Nuendo Power!
Nuendo Power!
Whether you are a musician, recording engineer, sound designer, video editor, or other type of
media author, certainly you have noticed that the demands of audio production in today’s multimedia
environment have increased dramatically. With the proliferation of surround sound systems in theaters,
homes, and specialized
...
Physical Computing: Sensing and Controlling the Physical World with Computers
Physical Computing: Sensing and Controlling the Physical World with Computers
We believe that the computer revolution has left most of you behind. Steve Jobs had similar thoughts when he founded Apple Computer and set out to build “computers for the rest of us.” The idea was to enable people who were not computer experts—like artists, educators, and children—to take advantage of the power of...
Finale 2005 Power!
Finale 2005 Power!
In this book, you’ll learn all about creating professional-quality sheet music with Finale, and if you already know how to do this, you’ll learn how to do it faster. You’ll begin by establishing a solid understanding of Finale’s framework and then mastering the everyday shortcuts and tricks that make Finale a breeze to use....
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