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2D Artwork and 3D Modeling for Game Artists (Premier Press Game Development)
2D Artwork and 3D Modeling for Game Artists (Premier Press Game Development)
Take your games to the next level! 2D Artwork and 3D Modeling for Game Artists is the perfect stepping stone for beginning or intermediate game artists entering the gaming industry. This book will show you how to create models, arrange U-Vs, generate textures, then finalize your models for use with a video game engine. By the time you?re finished,...
Perl Fast & Easy Web Development
Perl Fast & Easy Web Development
Don?t spend your time wading through manuals to learn Perl. Spend it doing what you do best?creating Web pages! Perl is quickly developed and results-oriented. With this book, you?ll move seamlessly from the basics of this language to building dynamic Web sites. Combining easy-to-understand instructions with visual examples, Perl Fast &...
Java Programming: Introductory
Java Programming: Introductory
This book does not assume prior programming experience and introduces object-oriented techniques early and explores them extensively.

This book distinguishes itself from other Java titles in that it does not assume prior programming experience and introduces object-oriented techniques early and explores them extensively. The book is
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Database Systems: Design, Implementation and Management, Sixth Edition
Database Systems: Design, Implementation and Management, Sixth Edition
This Sixth Edition takes you clearly and effectively through the entire process of database development and implementation. This market leading text includes new Visio and UML tutorials, as well as a new chapter on Advanced SQL. All appendices are housed on a CD that accompany every copy of the text.

Takes students step by step through
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Programming the Nintendo Game Boy Advance: The Unofficial Guide (Game Development)
Programming the Nintendo Game Boy Advance: The Unofficial Guide (Game Development)
Develop your own games for the Nintendo Game Boy Advance! Now you can write, compile, and run Game Boy programs right on your Windows desktop! "Programming the Nintendo Game Boy Advance: The Unofficial Guide" will show you how you can use the free HAM SDK to create your own games for the Game Boy Advance. When you?re ready to take the...
Physics Modeling for Game Programmers
Physics Modeling for Game Programmers
Programmers who want to include 3D math and physics in a game have to wade through physics textbooks and dreary tomes on linear algebra and group theory, only to find that the material is too abstract to be used directly in their games. This book gives readers the skills they want and need to incorporate real physics into their games. As they work...
Game Engine Toolset Development
Game Engine Toolset Development
Toolset development is an extremely broad topic. Game Engine Toolset Development provides you with a core set of skills and a comprehensive insight that will aid you in the development of game engine utilities, significantly reducing the time period associated with the construction phase of a project. The book starts off with topics regarding...
Traktor DJ Studio Ignite!: The Visual Guide for New Users (Ignite!)
Traktor DJ Studio Ignite!: The Visual Guide for New Users (Ignite!)
Here is your introduction to the fundamentals of one of Native Instruments's most popular software products, Traktor DJ Studio. Whether you're a new user of Traktor DJ, a new hobbyist DJ, or a professional with little digital experience, this book provides step-by-step instructions with many visuals to guide you through the basics of this powerful...
Beginning DirectX 9 (Game Development Series)
Beginning DirectX 9 (Game Development Series)
Welcome to the exciting world of 3D graphics creation with DirectX 9! "Beginning DirectX® 9" is your introductory guide to creating realistic virtual worlds and characters for games. This true beginner?s guide offers easy-to-follow instructions for getting your first DirectX program up and running. Then it?s on to 3D concepts and...
Focus On Mod Programming in Quake III Arena (The Premier Press Game Development Series)
Focus On Mod Programming in Quake III Arena (The Premier Press Game Development Series)
You've seen the cool mods that other developers have created for games like Quake. Now you're ready to try it for yourself. All you need to dive in and start designing is a copy of Quake III, a creative idea, and this book! Master the fundamental skills you'll need as you start with the basics of mod development and Quake III weapons programming....
Pro Tools 101: Official Courseware
Pro Tools 101: Official Courseware
Digidesign's Official Pro Tools 101 Courseware takes a comprehensive approach to learning the fundamentals of Pro Tools/HD, Pro Tools LE, or Pro Tools M-Powered systems. Now updated for Pro Tools 7 software, this new edition from the definitive authority on Pro Tools covers everything you need to know to complete a Pro Tools project. Learn to build...
Beginning Game Art in 3ds Max 8
Beginning Game Art in 3ds Max 8
Are you an artist ready to try your hand at 3ds Max 8? Beginning Game Art in 3ds Max 8 gives you the skills you need to hit the ground running, covering the basics of this amazing program. It is filled with step-by-step instructions and sample projects from actual games. Fine-tune your new skills as you learn to build objects, environments, and...
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