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Getting Started with Digital Imaging, Second Edition: Tips, tools and techniques for photographers
Getting Started with Digital Imaging, Second Edition: Tips, tools and techniques for photographers
Whether you are using a digital compact or dSLR camera to shoot, or a Mac or PC to manipulate your images, Joe Farace explains what products are out thereand how to use them to get the best shots.

While most books offer photographers tips and tricks for working with the latest software package, this book offers a new approach to working
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Understanding Flash MX 2004 ActionScript 2: Basic techniques for creatives
Understanding Flash MX 2004 ActionScript 2: Basic techniques for creatives
Step-by-step techniques, illustrated with highly visual examples throughout the book, show you how to build up your ActionScripting skills quickly and effectively. A support website provides all the content you need to try out the techniques shown in the book for yourself.

Ideal for those studying multimedia and information technology
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Flash 3D: Animation, Interactivity, and Games
Flash 3D: Animation, Interactivity, and Games
Push your creative ideas to the next level in content delivery.
Use real and simulated 3D space in your Flash games and interactive systems.

3D possibilities offer an untapped creative approach to thinking and designing with Flash. Tap into this medium by:
* Creating reusable templates to reduce costs and cycle time for
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The Elements of Photography: Understanding and Creating Sophisticated Images
The Elements of Photography: Understanding and Creating Sophisticated Images
Photography is a complex craft. Some excel at the technical side of image-making, focusing perfectly on the subject, releasing the shutter at just the right moment and making exposures with the precise amount of light. Others are artists and storytellers, capturing a fleeting moment in time which inspires a viewer to gaze upon an image and ponder...
Logic Pro 8: Audio and Music Production
Logic Pro 8: Audio and Music Production
Logic is a powerful piece of software that can often prove to be daunting and difficult to navigate but help is at hand whether you are a Pro or Express use. By providing comprehensive and systematic coverage of the software philosophy and the features of the programme in detail, this book will enable you to get the most out of Logic when creating...
The Service-Oriented Media Enterprise: SOA, BPM, and Web Services in Professional Media Systems (Focal Press Media Technology Professional)
The Service-Oriented Media Enterprise: SOA, BPM, and Web Services in Professional Media Systems (Focal Press Media Technology Professional)
Companies worldwide are rapidly adopting Service-Oriented Architecture (SOA), a design methodology used to connect systems as services, and Business Process Management (BPM), the art of orchestrating these services. Media organizations from news organizations to music and media download services to movie studios are adapting to SOA-style...
Vegas Pro 8 Editing Workshop
Vegas Pro 8 Editing Workshop
Master the Vegas Pro 8 toolset, including its industry-leading HD and audio capabilities. This comprehensive guide delivers the nuts and bolts of the essential tasks, from installing the application to outputting, together with practical editing techniques and real-world examples for working more efficiently.

Packed with all the
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Audio Programming for Interactive Games
Audio Programming for Interactive Games
Martin Wilde explores the cutting-edge creative potential of game audio systems, addressing the latest working methods used in creating and programming immersive, interactive and non-linear audio for games. The book demonstrates how game programmers can create a software system enabling the audio content provider (composer or sound designer) to...
MoCap for Artists: Workflow and Techniques for Motion Capture
MoCap for Artists: Workflow and Techniques for Motion Capture
If anyone asks us “Do you think motion capture will replace key-frame animation?” we will say “No.”

Motion capture (mocap) is a very fast and accurate way to bring human motion into a 3D computer animation, but it is not always the best way. Mocap technology exhibits its remarkable strengths for some projects
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Implementing a Digital Asset Management System: For Animation, Computer Games, and Web Development
Implementing a Digital Asset Management System: For Animation, Computer Games, and Web Development
"It's certainly a challenging read, but one that's worth spending some brain power on if you're keen to create a successful computer-based production company. Getting into such a competitive market means doing some research, and for aspiring imageers this is a great first step." - Advanced Photoshop

In situations
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Digital Rights Management: Protecting and Monetizing Content (NAB Executive Technology Briefings)
Digital Rights Management: Protecting and Monetizing Content (NAB Executive Technology Briefings)
"The author, who specialises in digital and interactive media, sets out the arguments with a view to readers being able to make informed decisions on the issues before them." -Book Shelf

Digital rights management (DRM) is a type of server software developed to enable secure distribution - and perhaps more
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Understanding Digital Television: An Introduction to DVB Systems with Satellite, Cable, Broadband and Terrestrial TV Distribution
Understanding Digital Television: An Introduction to DVB Systems with Satellite, Cable, Broadband and Terrestrial TV Distribution
By the end of the 1960s, when I started to get interested in how the TV set at home really worked, color television and the second national TV channel was introduced in Sweden. The old medium-wave radio, with glowing electron tubes underneath its cover, made it possible to listen to voices from distant countries, but the TV programming choices were...
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