 |
|
|
 Video Game Optimization
Optimizing is a game of trade-offs.
There are many anecdotes, articles, and books about optimizing in specific scenarios. Sometimes, these include hard numbers; if so, it’s usually for hardware that is several years old. Often, the discussion is very specific, such as optimizing memory copies for a specific chip, and the... |  |  |  |  Schema Matching and Mapping (Data-Centric Systems and Applications)
This book provides an overview about the state-of-the-art solutions and the most recent advances in schema matching and mapping, both recognized as key areas of metadata management. Tasks involving metadata are indeed pervasive in databases and information systems and include schema evolution, schema and ontology integration and matching, XML... |
|
 |  |  Pro Objective-C Design Patterns for iOS
It’s time to capitalize on your mastery of Cocoa with Pro Objective-C Design Patterns for iOS. You’ve developed apps that impressed and performed, and now you’re ready to jump into development practices that will leave you with more effective, efficient, and professional level apps. This book is the... |  |  Real-Time Volume Graphics
IN TRADITIONAL COMPUTER GRAPHICS, 3D objects are created using highlevel
surface representations such as polygonal meshes, NURBS (nonuniform
rational B-spline) patches, or subdivision surfaces. Using this modeling
paradigm, visual properties of surfaces, such as color, roughness, and
reflectance, are described by means of a shading... |
|
 Enhancing Architectural Drawings and Models with Photoshop
The first two chapters of this book are related and should be read in sequence. Chapter 1 is about preparing computer-aided design (CAD) and/or building information models (BIM) for enhancement, and Chapter 2 teaches you how to add the enhancements (such as color, pattern, shadow, and lineweight) in Photoshop.
All of the other 10... |  |  Practical Code Generation in .NET: Covering Visual Studio 2005, 2008, and 2010
The story of software engineering has been the story of increasing the
level of abstraction at which we as programmers work, from logic encoded
in hardware to toggle switches representing binary digits, through machine
code, assembly language, low-level languages, and high-level languages
both procedural and functional. More recently,... |  |  |
|
| Result Page: 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 |