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Beginning iOS 5 Application Development
Beginning iOS 5 Application Development
APPLE FIRST OFFICIALLY ANNOUNCED the iOS 5 at the Worldwide Developers Conference (WWDC) in June 2011. After 7 betas and with much anticipation, Apple finally rolled out iOS 5 with the vastly improved iPhone 4S. With 200 new features added to the iOS, Apple is set to reign as the king of the mobile platform for the foreseeable...
Pro iOS 5 Augmented Reality
Pro iOS 5 Augmented Reality
Welcome to Pro iOS 5 Augmented Reality. Augmented reality (AR) has existed in sci-fi movies for decades, is used in the military for head-up displays (HUDs), and until recently, has been a thing of the future. With the upswing in mobile applications since the introduction of the iPhone and the Android operating system, applications...
Beginning Mobile Application Development in the Cloud (Wrox Programmer to Programmer)
Beginning Mobile Application Development in the Cloud (Wrox Programmer to Programmer)
YOU CAN BUILD HIGH-QUALITY MOBILE APPS using only HTML, CSS, and JavaScript. And you can use JavaScript to build the cloud services that support those apps. You don’t need to learn Objective-C or Java to deliver production-quality iPhone and Android mobile apps.

This book shows you how to use the web development
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Essential App Engine: Building High-Performance Java Apps with Google App Engine (Developer's Library)
Essential App Engine: Building High-Performance Java Apps with Google App Engine (Developer's Library)
A single hype is not enough to change the world. But multiple hypes together can change it as long as they are part of a bigger trend.

This book discusses more than one hyped technology: cloud computing, NoSQL, and HTML5. The technologies in this book combine well with other hyped technologies: functional
...
Monkey Game Development Beginners Guide
Monkey Game Development Beginners Guide
Welcome to Monkey Game Development Beginner's Guide. This book will teach you (as a step-by-step guide) how to develop 2D games with Monkey. With eight sample games included, the book covers a great range of the toolset and important game development techniques. You will also learn how to deploy your games to mobile...
Corona SDK Mobile Game Development: Beginner's Guide
Corona SDK Mobile Game Development: Beginner's Guide
This book is designed to introduce you to the basic standards of using the Corona SDK across iOS and Android platforms. You will enhance your learning experience by building three unique games in easy-to-follow steps. Apart from developing games, you will also dive into learning about social network integration, In-App Purchasing,...
Net Locality: Why Location Matters in a Networked World
Net Locality: Why Location Matters in a Networked World
A man is walking down Michigan Avenue in Chicago. He shares a sidewalk with crowds of anonymous people. He sees skyscrapers and signage extending to the horizon. There is a lot going on – people talking, walking, playing, fighting, screaming, driving, and smiling. He sees a coffee shop that excites his interest. He pulls...
Smashing WebKit (Smashing Magazine Book Series)
Smashing WebKit (Smashing Magazine Book Series)

The ultimate guide to WebKit from the world's most popular resource for web designers and developers

As the default browser for both iPhone and Android, WebKit has become a major player in the mobile arena, offering a wider array of HTML5 and CSS3 support than any other major engine. Written by expert author Jon Raasch,...

iOS 5 Core Frameworks: Develop and Design: Working with graphics, location, iCloud, and more
iOS 5 Core Frameworks: Develop and Design: Working with graphics, location, iCloud, and more

Everyone seems to have an opinion as to why their favorite mobile platform is better than the others. Some prefer iOS, others choose Android—each platform has its pros and cons. For me, however, iOS stands above the rest in large part due to its use of powerful native frameworks.

Sure, frameworks and...

Architecting Mobile Solutions for the Enterprise
Architecting Mobile Solutions for the Enterprise
As far back as 1999, some smart guys predicted that mobile would become the primary focus of development in only a few years. Although it has taken a bit more time than expected, the era of mobile software has arrived at last. Why did it take so long? The answer is surprisingly simple: mobile software needed a critical mass of users...
OpenSceneGraph 3 Cookbook
OpenSceneGraph 3 Cookbook
During the last 12 years, OpenSceneGraph, which is one of the best 3D graphics programming interfaces in the world, has grown up so rapidly that it has already become the industry's leading open source scene graph technology. The latest distribution, OpenSceneGraph 3.0, now runs on all Microsoft Windows platforms, Apple Mac OS X, iOS...
NOOK Tablet: The Missing Manual
NOOK Tablet: The Missing Manual
What gives you access to the world’s greatest literature, today’s bestsellers, tomorrow’s up-and-coming authors, the world’s top newspapers and magazines, TV shows and movies, great games, email, and more?

It’s the NOOK Tablet—a great combo eReader and Android
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