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Computer Science & Artificial IntelligenceThe Panel on Computer Science and Artificial Intelligence was established in early 1992 by the Naval Studies Board (NSB) of the National Research Council in response to a request from the Naval Research Laboratory (NRL). The NRL called on the NSB to establish a panel of experts in the fields of computer science and artificial... | | Artificial Intelligence in Second Language Learning: Raising Error AwarenessThis volume argues that adults can learn English as a second language if their typical errors are corrected systematically and in line with their preferred style of learning. The remedy designed for this purpose relies on artificial intelligence. The book describes original research which demonstrates the success of this approach.
... | | Fuzzy Logic: A Practical ApproachThe last decade has seen a large interest in technologies that have as their motivation some aspect of human function. Some of these, like artificial intelligence, can be seen to be rooted in the psychological domain. Others, like neural networks, genetic algorithms, and evolutionary programming, are inspired by reconsiderations of biological... |
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OpenGL Game Programming w/CD (Prima Tech's Game Development)OpenGL® Game Programming teaches you how to use OpenGL to create dynamic 3D environments and effects for use in game development. Beginning with the histories of OpenGL and Microsoft® DirectX®, programming essentials for Microsoft Windows®, and 3D theory, you'll quickly move on to lessons on the functionality of OpenGL. Most of the... | | | | |
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| | Inhabited Information Spaces: Living with your DataIn this book you will find some examples of work in particular from the Inhabited Information Spaces Grouping. It is interesting to see how some of these ideas are still “futuristic” and others have started to become part of mainstream thinking and made their way into products. Some people say that you can find... | | Game Programming All in OneWhen combined with Visual C++, Game Programming All in One provides everything you need to get started as a game developer. Divided into increasingly advanced sections, it covers the most important elements of game development. Less experienced developers can start with the basics of C++ programming and can test their skills by developing two... |
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| | Smart Graphics: 6th International Symposium, SG 2006, Vancover, Canada, July 23-25, 2006, Proceedings (Lecture Notes in Computer Science)
The International Symposium on Smart Graphics 2006 was held during July
23–25, 2006, at the University of British Columbia in Vancouver, Canada. It
was the seventh event in a series which originally started in 2000 as an AAAI
Spring Symposium.
In response to the overwhelming success of the 2000 symposium, its organizers... | | Progress in Artificial Intelligence: 13th Portuguese Conference on Artificial Intelligence, EPIA 2007, Workshops: GAIW, AIASTS, ALEA, AMITA, BAOSW
This book constitutes the refereed proceedings of the 13th Portuguese Conference on Artificial Intelligence, EPIA 2007, held in Guimarães, Portugal, in December 2007 as eleven integrated workshops. The 58 revised full papers presented were carefully reviewed and selected from a total of 210 submissions. In accordance with the eleven... |
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