 |
|
 Composing Music with Computers (Music Technology)
Focuses on the role of the computer as a generative tool for music composition. Miranda introduces a number of computer music composition techniques ranging from probabilities, formal grammars and fractals, to genetic algorithms, cellular automata and neural computation. Anyone wishing to use the computer as a companion to create music will... |  |  Lectures in Game Theory for Computer Scientists
Game playing is a powerful metaphor that fits many situations where interaction
between autonomous agents plays a central role. Numerous tasks
in computer science, such as design, synthesis, verification, testing, query
evaluation, planning, etc. can be formulated in game-theoretic terms. Viewing
them abstractly as games reveals the... |  |  |
|
|
|
 The Unknown Component Problem: Theory and Applications
The Problem of the Unknown Component: Theory and Applications addresses the issue of designing a component that, combined with a known part of a system, conforms to an overall specification. The authors tackle this problem by solving abstract equations over a language. The most general solutions are studied when both synchronous and... |  |  Agent-Based Modeling and Simulation with Swarm
Swarm-based multi-agent simulation leads to better modeling of tasks in biology, engineering, economics, art, and many other areas. It also facilitates an understanding of complicated phenomena that cannot be solved analytically. Agent-Based Modeling and Simulation with Swarm provides the methodology for a multi-agent-based... |  |  Near Rings, Fuzzy Ideals, and Graph Theory
Near Rings, Fuzzy Ideals, and Graph Theory explores the relationship between near rings and fuzzy sets and between near rings and graph theory. It covers topics from recent literature along with several characterizations.
After introducing all of the necessary fundamentals of algebraic systems, the book presents... |
|
Result Page: 10 9 8 7 6 5 4 3 2 1 |