Lectures in Game Theory for Computer Scientists
Game playing is a powerful metaphor that fits many situations where interaction
between autonomous agents plays a central role. Numerous tasks
in computer science, such as design, synthesis, verification, testing, query
evaluation, planning, etc. can be formulated in game-theoretic terms. Viewing
them abstractly as games reveals the...
Foundations of XML Processing: The Tree-Automata Approach
Computer science, like other mathematical fields, cannot live without a tight relationship
with reality. However, such a relationship is, frankly, not very common.
This is probably why people so enthusiastically welcome a true meeting of theory
and practice. In that sense, the coming together of XML and tree automata theory
Composing Music with Computers (Music Technology)
Focuses on the role of the computer as a generative tool for music composition. Miranda introduces a number of computer music composition techniques ranging from probabilities, formal grammars and fractals, to genetic algorithms, cellular automata and neural computation. Anyone wishing to use the computer as a companion to create music will...
Mathematical Foundations of Computer Science 2008: 33rd International Symposium, MFCS 2008, Torun, Poland, August 25-29, 2008, Proceedings This book constitutes the refereed proceedings of the 33rd International Symposium on Mathematical Foundations of Computer Science, MFCS 2008, held in Torun, Poland, in August 2008.
The 45 revised full papers presented together with 5 invited lectures were carefully reviewed and selected from 119 submissions. All current aspects in theoretical...
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