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 |  |  Physics for Game DevelopersColliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. Physics for Game... |  |  |
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 What Were They Thinking?: The Brainless Blunders That Changed Sports HistoryIn the uninspired corner of publishing that produces too many hackneyed sports titles, the efforts of Kyle Garlett shine.In Garlett's hands, moments that are hilarious or painful (or both, depending on one's rooting interest) become opportunities to extract lessons from delicious ironies.. A fine choice. (amNew York )
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 American History Through Literature 1870-1920This A-Z, cross-referenced and illustrated title provides a unique overview of the period following the Civil War through the emergence of the United States as a world power at the end of World War I. The set features more than 250 survey entries. Subjects include: political topics (Reform, Women's Suffrage); ideas in context (Scientific... |  |  |  |  OpenGL Game Programming w/CD (Prima Tech's Game Development)OpenGL® Game Programming teaches you how to use OpenGL to create dynamic 3D environments and effects for use in game development. Beginning with the histories of OpenGL and Microsoft® DirectX®, programming essentials for Microsoft Windows®, and 3D theory, you'll quickly move on to lessons on the functionality of OpenGL. Most of the... |
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