 |
|
 Samsung Galaxy Tab 10.1 For Dummies
It’s not a cell phone. It’s not a computer. It’s the latest craze: the tablet. It
exists somewhere between the traditional computer and the newfangled
smart phone. That makes the tablet kind of an oddball, but quite a popular
oddball.
The Galaxy Tab is Samsung’s solution to your mobile, ... |  |  Inside LightWave 3D v10
This best-selling guide to NewTek's LightWave 3D animation software has now been completely updated for LightWave v10 by award-winning animator and trainer Dan Ablan. This down-to-earth, easy-to-follow guide offers an invaluable set of real-world project tutorials that teach you the ins and outs of LightWave and show you the techniques... |  |  NOOK Tablet For Dummies (Computer/Tech)
The fun is just a tap away with the nifty NOOK Tablet!
It's an e-reader, it's a tablet, and it's hot! The NOOK Tablet offers all the advantages of an Android-based tablet, and this small-trim book is packed with information about how to use it. Learn to set up your NOOK Tablet, navigate the touchscreen, download... |
|
|
 Beginning PhoneGap (Wrox Programmer to Programmer)
THE WORLD OF MOBILE APP DEVELOPMENT is changing rapidly, and frameworks like PhoneGap
represent an important step in broadening that world to a very large audience of experienced web
developers. With PhoneGap, you can now transfer some (if not most) of your knowledge and skills
from the web world to the mobile app world.
This... |  |  QuickTime for .NET and COM Developers (QuickTime Developer Series)
A gadget freak I am not—let’s be clear about that from the outset—but in the
past couple of weeks our postman (a.k.a. the mailman) has arrived not once,
but twice, with a package containing one of the most ingeniously compact
bundles of consumer technology that exists today. The first was a long-overdue
necessity: a... |  |  Filtering, Segmentation and Depth (Lecture Notes in Computer Science)
Computer vision seeks a process that starts with a noisy, ambiguous signal from a TV
camera and ends with a high-level description of discrete objects located in 3-dimensional
space and identified in a human classification. In this book we address this process at
several levels. We first treat the low-level image-processing issues of... |
|
|
Result Page: 47 46 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 29 |