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 Building a Game with Unity and Blender
Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas
About This Book
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Learn the fundamentals of two powerful tools and put the concepts into practice
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Find out how to designand...
|  |  Hue 1968: A Turning Point of the American War in Vietnam
“An extraordinary feat of journalism . . . full of emotion and color.”âKarl Marlantes, Wall Street Journal
The first battle book from Mark Bowden since his #1 New York Times bestseller Black Hawk Down, Hue 1968 is the story of the centerpiece of the Tet Offensive and a turning... |  |  Beginning STM32: Developing with FreeRTOS, libopencm3 and GCC
Using FreeRTOS and libopencm3 instead of the Arduino software environment, this book will help you develop multi-tasking applications that go beyond Arduino norms. In addition to the usual peripherals found in the typical Arduino device, the STM32 device includes a USB controller, RTC (Real Time Clock), DMA (Direct Memory Access... |
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 Upgrading and Repairing Networks, Fourth EditionEven if you aren't a networking professional, Upgrading and Repairing Networks explains those tough networking concepts in a way that won't make you reach for a bottle of aspirin, starting with the fundamentals and working through more advanced concepts. Now in its fourth edition, this industry classic networking reference gives you real world,... |  |  Cost Management: Accounting and Control, 6th Edition
Over the past twenty years, changes in the business environment have profoundly
affected cost accounting and cost management. A few examples of these changes
are an increased emphasis on providing value to customers, total quality management,
time as a competitive element, advances in information and manufacturing technology,... |  |  Inventory Accounting : A Comprehensive Guide (Wiley Best Practices)The classical view of inventory data collection is that of employees filling out forms of various kinds throughout the warehouse and production areas, which are then forwarded to a central data entry location, where hordes of clerks keypunch the data into a central computer database. Although this was a reasonably accurate view of ... |
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