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This practical guide offers a short course on scaling CouchDB to meet the capacity needs of your distributed application. Through a series of scenario-based examples, this book lets you explore several methods for creating a system that can accommodate growth and meet expected demand. In the process, you learn about several tools... |  |  ZBrush 4 Sculpting for Games: Beginner's Guide
Since ZBrush was released, it dramatically changed the way game art is created. It is unmatched in its speed for creating highly detailed models and thus, is widely used in the games and film industry. We could even say that if you want to be a game artist today, ZBrush is considered a standard.
A few years ago, ZBrush was used... |  |  AI Techniques for Game Programming (Premier Press Game Development)
"AI Techniques for Game Programming" takes the difficult topics of genetic algorithms and neural networks and explains them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter takes readers through the theory a step at a time, explaining clearly how they can... |
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 Alpha Teach Yourself Algebra I in 24 Hours
As you begin the journey in Alpha Teach Yourself Algebra 1 in 24 Hours, you may find yourself asking the same question. This book helps you find the answer. Along the way, you will discover that when you invest in algebra, you invest in yourself. Learning the hows and whys of algebra will expand your mind and open up new possibilities for... |  |  Myth (The New Critical Idiom)
The word ‘myth’ is used so frequently that one can expect to come across it not only in most books on literary or cultural studies, but also in most forms of popular entertainment. The usage is often rather loose, however. In literary and cultural studies ‘myth’ is frequently used as synonymous with... |  |  Nikon D7000: From Snapshots to Great Shots
This book is for anyone upgrading from their Nikon D90 or current DSLR to the highly anticipated Nikon D7000. There's the manual, of course, as well as competing books, and while they all explain, often in 400+ pages, what the camera can do, none of them shows exactly how to use the camera to create great images!
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