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 Programming Role Playing Games with DirectX (Game Development Series)
With fingers blistered and eyes bloodshot, all your hard work is about to pay off. After one hundred hours of playing the newest computer-based roleplaying game, you’ve managed to reach the end. All that stands between you and victory is a very large, very angry dragon. Not to worry though—you have a couple of tricks up your... |  |  Picture Yourself Creating Video Games
Picture yourself creating your very own entertaining and exciting video games to play and share with others, without needing any programming knowledge or game creation experience. "Picture Yourself Creating Video Games" shows amateur video game enthusiasts how to make their own games with The Game Factory 2, a simple drag-and-drop... |  |  Nikon D7000: From Snapshots to Great Shots
This book is for anyone upgrading from their Nikon D90 or current DSLR to the highly anticipated Nikon D7000. There's the manual, of course, as well as competing books, and while they all explain, often in 400+ pages, what the camera can do, none of them shows exactly how to use the camera to create great images!
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 C++ for Beginners...Masters
The purpose of this book is to provide an introductory text for understanding the C++ language and to empower the reader to write C++ programs. The book also introduces reader to the paradigm of object oriented programming. The main strength and USP of this book is that it is written by a student for students but... |  |  Inside the Microsoft Build Engine: Using MSBuild and Team Foundation Build
Often when people think about build, they think just about the act of compiling some source code – when I hit F5 in the IDE, it builds, right? Well yes, kind of. In a real production build system, there is so much more to it than that. There are many kinds of builds – F5, desktop, nightly, continuous, rolling, gated, buddy etc.... |  |  Game Design for Teens (Premier Press Game Development)
Now that you’ve come up with a great idea for a game, what do you do? We hope that this book will help you answer that question. Game design is a challenging task because it requires the understanding of art, programming, audio/sound, and business.And, even with all those bases covered, you need to be able to put it all down on paper in... |
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