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Data Model Patterns: A Metadata Map (The Morgan Kaufmann Series in Data Management Systems)
Data Model Patterns: A Metadata Map (The Morgan Kaufmann Series in Data Management Systems)
A very ambitious undertaking, masterfully described. To the best of my knowledge, this is the first published version of the detailed models implied by the Zachman Framework. David Hay builds the models one step at a time, describing in each increment why the new entities were added, and how they related to the rest of the model. At least as...
Winternals: Defragmentation, Recovery, and Administration Field Guide
Winternals: Defragmentation, Recovery, and Administration Field Guide

Winternals first came to my rescue in November of 1999. It was then that I purchased my Winternals Administrator's Pak. It contained BlueSave Version 1.01, ERD Commander Professional Version 1.06, Monitoring Tools (Filemon and Regmon) Enterprise Editions Version 1.0, NTFSDOS Professional Version 3.03, NTRecover Version 1.0, and Remote Recover...

Programming Ruby 1.9: The Pragmatic Programmers' Guide (Facets of Ruby)
Programming Ruby 1.9: The Pragmatic Programmers' Guide (Facets of Ruby)
Ruby is a fully object-oriented language, much like the classic object-oriented language, Smalltalk. Like Smalltalk, it is dynamically typed (as opposed to Java or C++), but unlike Smalltalk, Ruby features the same conveniences found in modern scripting languages, making Ruby a favorite tool of intelligent, forward-thinking programmers and the...
Web Database Applications with PHP & MySQL
Web Database Applications with PHP & MySQL
Web database applications integrate databases and the Web. Well-known web destinations such as online auction sites, retail stores, news sites, discussion forums, and personalized home pages are all examples of web database applications. The popularity of these applications stems from their accessibility and usability: thousands of users...
Introduction to Game AI
Introduction to Game AI

Today's game players expect increasingly realistic interaction within games. "Introduction to Game AI" teaches readers who are new to game AI the skills they need through hands-on projects based on small, understandable games. While there are many books that take a more advanced approach to this topic, this is one of the only...

12 Essential Skills for Software Architects
12 Essential Skills for Software Architects
As you start reading this book, I hope you are prepared to keep an open mind and are willing to try some new approaches to your daily life.

My name is Dave Hendricksen, and I have the privilege of being a software architect for Thomson Reuters, where the focus of my work is on producing intelligent legal
...
Level of Detail for 3D Graphics (The Morgan Kaufmann Series in Computer Graphics)
Level of Detail for 3D Graphics (The Morgan Kaufmann Series in Computer Graphics)
"I'm really happy with what Luebke et al. have created. It's exactly what I would want to find on the shelf if I needed to implement some LOD techniques in a game."
Mark DeLoura, Sony Computer Entertainment America

"This is the first and only book that provides a comprehensive coverage about level of detail. When you
...
Powering Office 2003 with XML (Power Pack Series)
Powering Office 2003 with XML (Power Pack Series)
Find out how to
  • Understand XML specification and schemas
  • Set up and complete InfoPathTMВ forms
  • Design new forms from XML data files
  • Debug InfoPath scripts
  • Tackle real-world problems with the help of case studies
  • ...
Programming Ruby: The Pragmatic Programmers' Guide, Second Edition
Programming Ruby: The Pragmatic Programmers' Guide, Second Edition
Ruby is an increasingly popular, fully object-oriented dynamic programming language, hailed by many practitioners as the finest and most useful language available today. When Ruby first burst onto the scene in the Western world, the Pragmatic Programmers were there with the definitive reference manual, Programming Ruby: The Pragmatic...
Computer Animation: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics)
Computer Animation: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics)

Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation: Algorithms and Techniques will help work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive...

OpenGL Game Programming w/CD (Prima Tech's Game Development)
OpenGL Game Programming w/CD (Prima Tech's Game Development)
OpenGL® Game Programming teaches you how to use OpenGL to create dynamic 3D environments and effects for use in game development. Beginning with the histories of OpenGL and Microsoft® DirectX®, programming essentials for Microsoft Windows®, and 3D theory, you'll quickly move on to lessons on the functionality of OpenGL. Most of the...
Schaum's Easy Outline HTML
Schaum's Easy Outline HTML
What could be better than the bestselling Schaum's Outline series? For students looking for a quick nuts-and-bolts overview, it would have to be Schaum's Easy Outline series. Every book in this series is a pared-down, simplified, and tightly focused version of its predecessor. With an emphasis on clarity and brevity, each new title features a...
unlimited object storage image
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