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The Book of F#: Breaking Free with Managed Functional Programming
F# brings the power of functional-first programming to the .NET Framework, a platform for developing software in the Microsoft Windows ecosystem. If you're a traditional .NET developer used to C# and Visual Basic, discovering F# will be a revelation that will change how you code, and how you think about coding.
In... | | | | The Strategy Gap: Leveraging Technology to Execute Winning StrategiesPraise for The Strategy Gap
"With a better handle on the financial pulse of the business, enterprises will be better able to meet the Street’s expectations of financial transparency and corporate accountability. The writers do a masterful job of getting readers to this point of awareness, and further display their insight... |
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Parallel Programming in OpenMP"This book will provide a valuable resource for the OpenMP community."
- Timothy G. Mattson, Intel Corporation
"This book has an important role to play in the HPC community-both for introducing practicing professionals to OpenMP and for educating students and professionals about parallel programming. I'm happy... | | The Zen of CSS Design : Visual Enlightenment for the Web (Voices That Matter)Proving once and for all that standards-compliant design does not equal dull design, this inspiring tome uses examples from the landmark CSS Zen Garden site as the foundation for discussions on how to create beautiful, progressive CSS-based Web sites. By using the Zen Garden sites as examples of how CSS design techniques and... | | Up Your Business!: 7 Steps to Fix, Build, or Stretch Your Organization
Praise for the first edition of Up Your Business!
"Dave Anderson has hit another home run! Up Your Business! is an invaluable, highly readable guide that should be on the desk--and in the mind--of anyone demanding top-level performance from themselves and others."
--James Strock, author, Reagan on Leadership... |
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| | Game Physics (Interactive 3d Technology Series)Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments. As a companion volume to Dave Eberly's industry standard 3D Game Engine Design, Game Physics shares a similar practical approach and format. Dave includes simulations to... | | |
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