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OGRE 3D 1.7 Beginner's Guide
OGRE 3D 1.7 Beginner's Guide

This book is an example-driven introduction to OGRE 3D. Each example shows some new features and you learn step-by-step to create complex scenes with different effects using OGRE 3D. After several examples discussing one topic there is a do-it-yourself part where you will be challenged to solve problems on your own. If you have ever wanted to...

Top-Down Network Design (3rd Edition)
Top-Down Network Design (3rd Edition)

The purpose of Top-Down Network Design, Third Edition, is to help you design networks that meet a customer’s business and technical goals. Whether your customer is another department within your own company or an external client, this book provides you with tested processes and tools to help you understand traffic...

The Integrated Architecture Framework Explained: Why, What, How
The Integrated Architecture Framework Explained: Why, What, How

This book captures and communicates the wealth of architecture experience Capgemini has gathered as a member of The Open Group – a vendor- and technology-neutral consortium formed by major industry players – in developing, deploying, and using its “Integrated Architecture Framework” (IAF) since its origination in 1993....

Python 2.6 Graphics Cookbook
Python 2.6 Graphics Cookbook

Python 2.6 Graphics Cookbook is a collection of straightforward recipes and illustrative screenshots for creating and animating graphic objects using the Python language. This book makes the process of developing graphics interesting and entertaining by working in a graphic workspace, without the burden of mastering complicated language...

Developing Hybrid Applications for the iPhone: Using HTML, CSS, and JavaScript to Build Dynamic Apps for the iPhone
Developing Hybrid Applications for the iPhone: Using HTML, CSS, and JavaScript to Build Dynamic Apps for the iPhone

“For those not ready to tackle the complexities of Objective-C, this is a great way to get started building iPhone apps. If you know the basics of HTML, JavaScript, and CSS, you’ll be building apps in no time.”

—August Trometer, Owner of FoggyNoggin Software,...

iPhone Programming: The Big Nerd Ranch Guide (Big Nerd Ranch Guides)
iPhone Programming: The Big Nerd Ranch Guide (Big Nerd Ranch Guides)

Based on Big Nerd Ranch’s popular iPhone Bootcamp class, iPhone Programming: The Big Nerd Ranch Guide leads you through the essential tools and techniques for developing applications for the iPhone, iPad, and iPod Touch. In each chapter, you will learn programming concepts and apply them immediately as you build an application or...

Getting Started with IBM WebSphere sMash
Getting Started with IBM WebSphere sMash

Use IBM WebSphere sMash to Rapidly Deliver Scalable, Flexible Web 2.0 Applications

 

With the radically new IBM WebSphere sMash and the Project Zero platform, it’s far easier to develop, assemble, and run applications and mashups that align...

Pro Smartphone Cross-Platform Development: iPhone, Blackberry, Windows Mobile and Android Development and Distribution
Pro Smartphone Cross-Platform Development: iPhone, Blackberry, Windows Mobile and Android Development and Distribution

Learn the theory behind cross-platform development, and put the theory into practice with code using the invaluable information presented in this book. With in-depth coverage of development and distribution techniques for iPhone, BlackBerry, Windows Mobile, and Android, you’ll learn the native approach to working with each of these...

Thermal Degradation of Polymeric Materials
Thermal Degradation of Polymeric Materials

Thermal degradation of polymeric materials is an important issue from both the academic and the industrial viewpoints. Understanding the thermal degradation of polymers is of paramount importance for developing a rational technology of polymer processing and higher-temperature applications. Controlling degradation requires understanding of...

Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments

This broad-ranging book equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of what types of different architectural patterns...

Environmental Foresight and Models: A Manifesto
Environmental Foresight and Models: A Manifesto

Policy-makers and the public, it has famously been said, are more interested in the possibility of non-linear dislocations and surprises in the behaviour of the environment than in smooth extrapolations of current trends. The International Task Force in Forecasting Environmental Change (1993-1998) dedicated its work to developing procedures...

British Logic in the Nineteenth Century, Volume 4 (Handbook of the History of Logic)
British Logic in the Nineteenth Century, Volume 4 (Handbook of the History of Logic)

The present volume of the Handbook of the History of Logic is designed to establish 19th century Britain as a substantial force in logic, developing new ideas, some of which would be overtaken by, and other that would anticipate, the century's later capitulation to the mathematization of logic.

British Logic in
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