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The Testing Network: An Integral Approach to Test Activities in Large Software Projects
The Testing Network: An Integral Approach to Test Activities in Large Software Projects

At the end of the 1990s, many IT professionals began to remember experiences gained a long time ago and to rediscover methods rooted in the 1970s and 1980s. Are we doing the right things the right way? How do we face the challenges of testing complex network-centric information systems and service-oriented business applications?

...

The Enterprise and Scrum
The Enterprise and Scrum

This book is for those who want to use Scrum throughout their enterprise for product development. Right now, you might have pockets within your enterprise that use Scrum, and they are more effective than elsewhere. You are at least partially convinced that using Scrum throughout the enterprise might be a way to make the whole enterprise more...

Virtual Team Success: A Practical Guide for Working and Leading from a Distance
Virtual Team Success: A Practical Guide for Working and Leading from a Distance

‘‘If there is an office in the future,’’ wrote Charles Handy in a 1995 Harvard Business Review article2 on virtual work, ‘‘it will be more like a clubhouse: a place for meeting, eating, and greeting, with rooms reserved for activities, not for particular people.’’ Admittedly, most organizations...

Quicken 2011 For Dummies (For Dummies)
Quicken 2011 For Dummies (For Dummies)

The classic guide to the leading personal finance software—completely updated!

As the number one personal finance software on the market, Quicken empowers you to take control of your personal finances quickly and effortlessly. Providing you with a thorough update of all the latest features and enhancements to the new...

Professional Parallel Programming with C#: Master Parallel Extensions with .NET 4
Professional Parallel Programming with C#: Master Parallel Extensions with .NET 4

In 2007, Microsoft released the fi rst Community Technology Preview (CTP) of Parallel Extensions for the .NET Framework. The old .NET Framework multithreading programming model was too complex and heavyweight for the forthcoming multicore and manycore CPUs. I had been researching parallel programming, multiprocessor, and multicore since 1997,...

Flash 10 Multiplayer Game Essentials
Flash 10 Multiplayer Game Essentials

Multiplayer web-based games are more popular than any others, and developing your own is an exciting challenge. But developing multiplayer games is a complex task. There are few resources that explain how to build multiplayer games from the ground up.

This comprehensive guide is packed with practical examples and insights into...

Advanced FPGA Design: Architecture, Implementation, and Optimization
Advanced FPGA Design: Architecture, Implementation, and Optimization

In the design-consulting business, I have been exposed to countless FPGA (Field Programmable Gate Array) designs, methodologies, and design techniques. Whether my client is on the Fortune 100 list or is just a start-up company, they will inevitably do some things right and many things wrong. After having been exposed to a wide variety of...

PostScript(R) Language Reference (3rd Edition)
PostScript(R) Language Reference (3rd Edition)

IN THE 1980S, ADOBE DEVISED a powerful graphics imaging model that over time has formed the basis for the Adobe PostScript technologies. These technologies— a combination of the PostScript language and PostScript language–based graphics and text-formatting applications, drivers, and imaging systems—have forever changed the...

On-Chip Communication Architectures: System on Chip Interconnect (Systems on Silicon)
On-Chip Communication Architectures: System on Chip Interconnect (Systems on Silicon)

Digital electronic devices such as mobile phones, video game consoles, and network routers typically contain one or more electronic (integrated circuit) chips that are composed of several components such as processors, dedicated hardware engines and memory, and are referred to as system-on-chip (SoC). These SoC designs are rapidly becoming...

Apple Training Series: GarageBand 09
Apple Training Series: GarageBand 09

Whether you’re an accomplished musician or a student, GarageBand is the most rewarding way to  create, perform, and record your own music. In the only Apple-certified guide to GarageBand, composer Mary Plummer starts by teaching you the interface and basic recording techniques and moves on to arranging a song, editing and mixing...

3D Game Environments: Create Professional 3D Game Worlds
3D Game Environments: Create Professional 3D Game Worlds

Let me begin by saying that this is not a book about game level design; rather, it is about creating art for a game world. This is an important distinction. Game level design is the point at which all the planning, technology, and design converge; and creating the art for that game level is only one part that feeds into that huge process. Yet...

High Performance ASIC Design: Using Synthesizable Domino Logic in an ASIC Flow
High Performance ASIC Design: Using Synthesizable Domino Logic in an ASIC Flow

This book stems from my experience over the last few years in designing high-speed digital logic using ASIC design flows. I discovered that while it is possible to significantly improve performance in ASIC implementations with deep pipelining and careful physical design, a speed penalty still had to be paid due to their exclusive use of...

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