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Methodology of Longitudinal Surveys (Wiley Series in Survey Methodology)
Methodology of Longitudinal Surveys (Wiley Series in Survey Methodology)
Longitudinal surveys are surveys that involve collecting data from multiple subjects on multiple occasions. They are typically used for collecting data relating to social, economic, educational and health-related issues and they serve as an important tool for economists, sociologists, and other researchers.

Focusing on the design,...

Fundamentals of the Fuzzy Logic-Based Generalized Theory of Decisions (Studies in Fuzziness and Soft Computing)
Fundamentals of the Fuzzy Logic-Based Generalized Theory of Decisions (Studies in Fuzziness and Soft Computing)

Every day decision making and decision making in complex human-centric systems are characterized by imperfect decision-relevant information. Main drawback of the existing decision theories is namely incapability to deal with imperfect information and modeling vague preferences. Actually, a paradigm of non-numerical probabilities in decision...

Design and Usability of Digital Libraries: Case Studies in the Asia Pacific
Design and Usability of Digital Libraries: Case Studies in the Asia Pacific

Design and Usability of Digital Libraries: Case Studies in the Asia Pacific showcases some of the best digital library practices from organizations in the Asia Pacific. Particular emphasis has been placed on the design, use and usability of digital libraries. Not only are digital libraries examined, but related technologies, the management of...

Java, Java, Java, Object-Oriented Problem Solving (3rd Edition)
Java, Java, Java, Object-Oriented Problem Solving (3rd Edition)

This second edition of Java, Java, Java offers a robust, accessible, and flexible problem-solving perspective. The use of Unified Modeling Language (UML) diagrams throughout the text, strongly emphasizes object-oriented design. This book assists students and professionals with their most challenging problem as beginning programmers:...

The Mental Health Professional and the New Technologies: A Handbook for Practice Today
The Mental Health Professional and the New Technologies: A Handbook for Practice Today
Technology, used for both informational and telecommunication purposes, is becoming one of the most important factors in the future of health care delivery. One can see the oncoming change simply by surfing the Internet and looking at the proliferation of health-related Web sites. The 7 million Web sites uncovered by the Alta Vista search engine...
Transactions on Edutainment I (Lecture Notes in Computer Science / Transactions on Edutainment) (No. 1)
Transactions on Edutainment I (Lecture Notes in Computer Science / Transactions on Edutainment) (No. 1)

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of Edutainment, such as Game-based Learning and Serious Games, Interactive Storytelling, Virtual Learning Environments, VR-based...

Linear Systems (Control Systems, Robotics and Manufacturing)
Linear Systems (Control Systems, Robotics and Manufacturing)

Linear systems have all the necessary elements (modeling, identification, analysis and control), from an educational point of view, to help us understand the discipline of automation and apply it efficiently. This book is progressive and organized in such a way that different levels of readership are possible. It is addressed both to...

Computational Intelligence: Engineering of Hybrid Systems
Computational Intelligence: Engineering of Hybrid Systems

Hybrid Intelligent Systems has become an important research topic in computer science and a key application field in science and engineering. This book offers a gentle introduction to the engineering aspects of hybrid intelligent systems, also emphasizing the interrelation with the main intelligent technologies such as genetic algorithms –...

Computer Games as Educational and Management Tools: Uses and Approaches
Computer Games as Educational and Management Tools: Uses and Approaches

Though once considered purely for their entertainment value, computer and online games have applications as learning tools in learning in a variety of different environments.

Computer Games as Educational and Management Tools: Uses and Approaches considers the many uses of games and simulations, focusing specifically on...

Java™ How to Program, Sixth Edition
Java™ How to Program, Sixth Edition
Extensively revised for the latest Java (J2SE 5.0) release; Deitel Java How to Program, 6/e now includes earlier coverage of objects; new and streamlined case studies; and OPTIONAL GUI and graphics sections.  Now available in a briefer version (ch. 1-10) called Small Java. SafariX version available.

Welcome to Java and Java How to
...
Astrophysical Lasers
Astrophysical Lasers
`A book of great educational value for graduate students and professional astronomers. ' Professor Dame Carole Jordan, University of Oxford

Progress in modern radio astronomy led to the discovery of space masers in the microwave range, and it became a powerful tool for studies of interstellar star-forming molecular
...
e-Learning and Social Networking Handbook: Resources for Higher Education
e-Learning and Social Networking Handbook: Resources for Higher Education

Student engagement with digital learning resources and online social networking are strong forces in education today. How can these resources best be utilized by educators and course designers in higher education? This book aims to provide the reader with enough background information to appreciate the value of social networking, especially...

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