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3D Game Programming for Teens"3D Game Programming for Teens" is a comprehensive, step-by-step introduction to 3D game programming for both teenagers and non-programmers. Organized into three parts, the book begins with an introduction to the game development industry, the game development process, and game engines including WildTangent. Part two covers JavaScript and... | | The Web Startup Success Guide (Books for Professionals by Professionals)If there’s a software startup company in your developer heart, this is the book that will make it happen.
The Web Startup Success Guide is your one-stop shop for all of the answers you need today to build a successful web startup in these challenging economic times. It covers everything from making the strategic platform decisions... | | A Second Course in Formal Languages and Automata TheoryIntended for graduate students and advanced undergraduates in computer science, A Second Course in Formal Languages and Automata Theory treats topics in the theory of computation not usually covered in a first course. After a review of basic concepts, the book covers combinatorics on words, regular languages, context-free languages, parsing and... |
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