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HTML: A Beginner's Guide, Second EditionEssential Skills--Made Easy!
Peel back the Web's opulent exterior and see how HTML makes it all look so great. Author Wendy Willard will help you understand HTML with clear lessons delivered in a proven learning system. In dedicated modules that act as stand-alone lessons, you'll discover how to structure a page, place images, size text,... | | Rapid Application Development with MozillaA must-have read for anybody interested in learning to build sophisticated applications with the Mozilla application framework. —Mitchell Baker, President, The Mozilla Foundation
Mozilla has grown to become a powerful framework for building cutting-edge web applications. Rapid Application Development with...
| | Java: A Beginner's Guide, Third EditionEssential Skills--Made Easy! Updated and Expanded for J2SE 5
Learn to program in Java from master programmer and best-selling author Herb Schildt. Completely revised and updated to cover Java 2 Platform, Standard Edition 5 (J2SEj 5), this step-by-step guide will have you programming in practically no time. You’ll start at the... |
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Verilog and SystemVerilog Gotchas: 101 Common Coding Errors and How to Avoid Them
This book will help engineers write better Verilog/SystemVerilog design and verification code as well as deliver digital designs to market more quickly. It shows over 100 common coding mistakes that can be made with the Verilog and SystemVerilog languages. Each example explains in detail the symptoms of the error, the languages rules that... | | Constraint Satisfaction Techniques for Agent-Based Reasoning
An important aspect of multi agent systems are agent reasoning techniques for problem solving, either at the level of a single agent or at the level of distributed collaboration amongst multiple agents.
Constraint Satisfaction Problems (CSP) prove to be a generic framework which can be applied for modeling and solving a wide range... | | Programming Mental Ray (Mental ray handbooks)
'This book is the definitive reference manual for mental ray version 3.4. It starts with a brief overview of the features of mental ray and continues with the specification of the mental ray scene description language, the mental ray shader interface, and the integration interface for third-party applications. All material is presented in... |
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