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XNA 3.1 Game Development for Teens
XNA 3.0 GAME DEVELOPMENT FOR TEENS is a complete guide to entry level programming and computer game development using XNA 3.0 and the Visual C# 2008 Express programming language for beginners. This book shows readers how to create and execute computer games on their PC, and then how to port their PC games over to their Xbox 360 or Zune... | | Art of Java Web Development: Struts, Tapestry, Commons, Velocity, JUnit, Axis, Cocoon, InternetBeans, WebWork
A guide to the skills required for state-of-the-art web development, this book covers a variety of web development frameworks. The uses of the standard web API to create applications with increasingly sophisticated architectures are highlighted, and a discussion of the development of industry-accepted best practices for architecture is ... | | Robot Manipulator Control: Theory and Practice (Control Engineering, 15)
Discloses the elements of control theory and robot dynamics. Surveys computed-torque control, robust control of robotic manipulators, adaptive control of robotic manipulators, neural network control of robots, force control, and advanced control techniques. Includes information on designing and operating robotic platforms in discussing robot... |
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