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User Interface Design and Evaluation (Interactive Technologies)
User Interface Design and Evaluation (Interactive Technologies)

Whether you are a professional new to the user-centered design field, or an experienced designer who needs to learn the fundamentals of user interface design and evaluation, this book can lead the way.

What will you get from this book? Based on a course from the Open University, UK which has been taught to over a thousand
...

Programming iOS 7
Programming iOS 7

If you’re grounded in the basics of Objective-C and Xcode, this practical guide takes you through the components you need for building your own iOS apps. With examples from real apps and programming situations, you’ll learn how to create views, manipulate view controllers, and use iOS frameworks for adding features such...

OpenCV By Example
OpenCV By Example

Enhance your understanding of Computer Vision and image processing by developing real-world projects in OpenCV 3

About This Book

  • Get to grips with the basics of Computer Vision and image processing
  • This is a step-by-step guide to developing several real-world Computer Vision projects...
RF Mems Circuit Design for Wireless Communications
RF Mems Circuit Design for Wireless Communications
This book examines the recent progress made in the emerging field of microelectromechanical systems (MEMS) technology in the context of its imminent insertion and deployment in radio frequency (RF) and microwave wireless applications. In particular, as the potential of RF MEMS to enable the implementation of sophisticated, yet low-power, portable...
Newnes Engineering Science Pocket Book, Third Edition (Newnes Pocket Books)
Newnes Engineering Science Pocket Book, Third Edition (Newnes Pocket Books)
Newnes Engineering Science Pocket Book is a uniquely versatile and practical tool for a wide range of engineers and students. All the fundamentals of electrical and mechanical engineering science and physics are covered, with an emphasis on concise descriptions, key methods, clear diagrams, formulae and how to use them. John Bird's presentations...
MEL Scripting for Maya Animators, Second Edition (The Morgan Kaufmann Series in Computer Graphics)
MEL Scripting for Maya Animators, Second Edition (The Morgan Kaufmann Series in Computer Graphics)
Trying to learn Maya programming from the documentation can be daunting whether or not you are a programmer. The first edition of MEL Scripting for Maya Animators earned the reputation as the best introductory book on MEL, Mayas scripting language. Now fully revised and updated, the second edition also includes new features, such as a...
A Designer's Guide to Asynchronous VLSI
A Designer's Guide to Asynchronous VLSI

Bypass the limitations of synchronous design and create low power, higher performance circuits with shorter design times using this practical guide to asynchronous design. The fundamentals of asynchronous design are covered, as is a large variety of design styles, while the emphasis throughout is on practical techniques and real-world...

Electrical Engineering: Principles and Applications (5th Edition)
Electrical Engineering: Principles and Applications (5th Edition)

For undergraduate introductory or survey courses in electrical engineering.

 

ELECTRICAL ENGINEERING: PRINCIPLES AND APPLICATIONS, 5/e helps students learn electrical-engineering fundamentals with minimal frustration. Its goals are to...

tinyAVR Microcontroller Projects for the Evil Genius
tinyAVR Microcontroller Projects for the Evil Genius

CREATE FIENDISHLY FUN tinyAVR MICROCONTROLLER PROJECTS

This wickedly inventive guide shows you how to conceptualize, build, and program 34 tinyAVR microcontroller devices that you can use for either entertainment or practical purposes. After covering the development process, tools, and power supply sources, tinyAVR...

Graphics Shaders: Theory and Practice, Second Edition
Graphics Shaders: Theory and Practice, Second Edition

Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of...

Fundamentals of Structural Engineering
Fundamentals of Structural Engineering

Fundamentals of Structural Engineering provides a balanced, seamless treatment of both classic, analytic methods and contemporary, computer-based techniques for conceptualizing and designing a structure. The book?s principle goal is to foster an intuitive understanding of structural behavior based on problem solving experience for...

Practical Game Design: Learn the art of game design through applicable skills and cutting-edge insights
Practical Game Design: Learn the art of game design through applicable skills and cutting-edge insights

Design accessible and creative games across genres, platforms, and development realities

Key Features

  • Implement the skills and techniques required to work in a professional studio
  • Ace the core principles and processes of level design, world building, and storytelling
  • ...
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