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Adobe Photoshop CS3 Extended: Retouching Motion PicturesAdobe Photoshop CS3 Extended: Retouching Motion Pictures is a hands-on, tutorial-based guide filled with real-world examples that run the gamut from video restoration to visual and special effects, green screen and split screen composite work, and integration of 3D content from applications such as Luxology modo, 3D Studio Max, and Cinema 4D. New... | | | | |
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Securing Java: Getting Down to Business with Mobile Code, 2nd EditionInformation Security/Java "This book is mandatory reading for every user and developer of Webware." —Peter G. Neumann, Moderator of the Risks Forum, from his review of the first edition Securing Java Java security is more important now than ever before. As Java matures and moves into the enterprise, security takes a more prominent... | | | | Algorithms in a Nutshell (O'Reilly)Creating robust software requires the use of efficient algorithms, but programmers seldom think about them until a problem occurs. Algorithms in a Nutshell describes a large number of existing algorithms for solving a variety of problems, and helps you select and implement the right algorithm for your needs -- with just enough math to let... |
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Inventors at Work: The Minds and Motivation Behind Modern Inventions
Inventors at Work: The Minds and Motivation Behind Modern Inventions is a collection of interviews with inventors of famous products, innovations, and technologies that have made life easier or even changed the way we live. All of these scientists, engineers, wild-eyed geniuses, and amateur technologists have dedicated their... | | ActionScript 3.0 Game Programming UniversityGary Rosenzweig's ActionScript 3.0 Game Programming University shows you how to use ActionScript, the programming language behind Flash CS3 Professional. The lessons teach you all the basics of ActionScript programming through game examples, but the code can be easily adapted to non-game-oriented projects, such as web training and... | | Learning OpenCV: Computer Vision with the OpenCV LibraryLearning OpenCV puts you right in the middle of the rapidly expanding field of computer vision. Written by the creators of OpenCV, the widely used free open-source library, this book introduces you to computer vision and demonstrates how you can quickly build applications that enable computers to "see" and make decisions based on the... |
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3D Game Environments: Create Professional 3D Game Worlds
Let me begin by saying that this is not a book about game level design; rather, it is about creating art for a game world. This is an important distinction. Game level design is the point at which all the planning, technology, and design converge; and creating the art for that game level is only one part that feeds into that huge process. Yet... | | MacMost.com Guide to Switching to the MacMacMost.com Guide to Switching to the Mac
Switching to the Mac? Awesome! You’ve got company—lots of it! And with this book, you’ve got help, too... all the help you’ll ever need!
... | | Advanced Lingo for GamesFinally there is a games book for Director developers! Up until now, Lingo programmers have had to figure it out themselves while Java and C programmers have had dozens of games books to choose from. With Advanced Lingo for Games, the new book by Gary Rosenzweig, Lingo programmers can learn from an expert game developer who has created hundreds of... |
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