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C++ Pocket Reference
C++ Pocket Reference

C++ is a complex language with many subtle facets. This is especially true when it comes to object-oriented and template programming. The C++ Pocket Reference is a memory aid for C++ programmers, enabling them to quickly look up usage and syntax for unfamiliar and infrequently used aspects of the language. The book's small...

Video Game Design Revealed (Revealed (Charles River Media))
Video Game Design Revealed (Revealed (Charles River Media))

Whether you are a professional game developer working in an established studio or a creative thinker interested in trying your hand at game design, "Video Game Design Revealed" will show you the steps and processes involved in bringing a video game from concept to completion. Beginning with an overview of the...

Abstract Harmonic Analysis of Continuous Wavelet Transforms (Lecture Notes in Mathematics)
Abstract Harmonic Analysis of Continuous Wavelet Transforms (Lecture Notes in Mathematics)

This volume discusses a construction situated at the intersection of two different mathematical fields: Abstract harmonic analysis, understood as the theory of group representations and their decomposition into irreducibles on the one hand, and wavelet (and related) transforms on the other. In a sense the volume reexamines one of the roots of...

Droid X: The Missing Manual
Droid X: The Missing Manual

What gives you high-speed Internet access, runs thousands of apps, lets you take high-resolution photos and HD videos (and play them on a T V as well), gives you immediate access to information about all your friends, family, and contacts, handles any email you can throw at it, is a wizard at Facebook and other social networking...

Architecting Mobile Solutions for the Enterprise
Architecting Mobile Solutions for the Enterprise
As far back as 1999, some smart guys predicted that mobile would become the primary focus of development in only a few years. Although it has taken a bit more time than expected, the era of mobile software has arrived at last. Why did it take so long? The answer is surprisingly simple: mobile software needed a critical mass of users...
Frommer's Hawaii 2013
Frommer's Hawaii 2013
  • Full color throughout.
  • Free full-color, foldout map.
  • Completely updated every year.
  • Each of our candid hotel reviews is based on a detailed personal inspection. You'll find lavish beachfront resorts, intimate rain-forest B&Bs, family-friendly condos,...
Beginning Game Art in 3ds Max 8
Beginning Game Art in 3ds Max 8
Are you an artist ready to try your hand at 3ds Max 8? Beginning Game Art in 3ds Max 8 gives you the skills you need to hit the ground running, covering the basics of this amazing program. It is filled with step-by-step instructions and sample projects from actual games. Fine-tune your new skills as you learn to build objects, environments, and...
Using Microsoft Publisher 2010
Using Microsoft Publisher 2010

Those of you who know me (or my work) know that I am best known for the books and articles that I have written about enterprise networking products, such as Exchange Server and Office Communications Server. Even so, I decided to take a break from the norm and write a book on Microsoft Publisher 2010.

The reason why I decided to...

Frommer's Costa Rica 2013 (Frommer's Color Complete)
Frommer's Costa Rica 2013 (Frommer's Color Complete)
  • Full-color throughout, with a free full-color foldout map and a new Natural World chapter with photos. With Frommer's in hand, you'll experience the wonder of Costa Rica's amazing biodiversity, as we point out the best places to see hundreds of unique, colorful species of animals and plants.
  • ...
Creative Greenfoot
Creative Greenfoot

Build engaging interactive applications, games, and simulations using Java and Greenfoot

About This Book

  • Apply a wide variety of game design and programming animation techniques to create immersive interactive applications that use state-of-the-art controllers and input devices
  • Quickly...
GPU-Based Techniques for Global Illumination Effects (Synthesis Lectures on Computer Graphics)
GPU-Based Techniques for Global Illumination Effects (Synthesis Lectures on Computer Graphics)
Real-time rendering poses severe computational requirements to computers. In order to maintain a continuous looking motion for the human eye, at least 20 images need to be generated in each second. An image consists of about a million pixels, which means that for a single pixel the visible point and its color should be computed in less than 50 ns...
Digital Imaging for Photographers, Fourth Edition
Digital Imaging for Photographers, Fourth Edition

This completely revised and updated fourth edition, with the latest information on cameras, printers and image processing techniques, is also illustrated throughout with full colour images for the first time. The free CD-ROM contains many of these images so that you can practice the techniques in the book, as well as new examples of some the...

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