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Complete Flash Remoting MX
Complete Flash Remoting MX

Flash Remoting MX is one of the most exciting new technologies available for Macromedia Flash MX, and everything you need to know to use its dynamic capabilities is in this comprehensive reference guide. Flash and ActionScript expert Joey Lott gives you a thorough understanding of how Flash Remoting MX opens up new possibilities for building...

Start!: The No Nonsense Guide to Windows XP (Consumer)
Start!: The No Nonsense Guide to Windows XP (Consumer)
Because Your Computer Should Improve Your Life, Not Complicate It

No Nonsense Guides are here. With a plainspoken approach, these books are inexpensive starters that are light on idle chat and heavy on practical advice. They're lean and mean and stripped down to fighting weight, so you'll get from point A to point Z with instruction...

Foundation Expression Blend 2: Building Applications in WPF and Silverlight
Foundation Expression Blend 2: Building Applications in WPF and Silverlight
In this book, you'll:
  • Learn the Blend 2 and Visual Studio 2008 development environments
  • Create designs using Blend 2's unique tools
  • Use XAML and C# to add interactivity to your designs
  • Publish your Rich Media Applications to the Web using Silverlight
The only real tool available
...
Practical Drug Enforcement, Second Edition (Practical Aspects of Criminal and Forensic Investigations)
Practical Drug Enforcement, Second Edition (Practical Aspects of Criminal and Forensic Investigations)
Police work deals with human nature, which is always changing and, therefore, constantly poses new challenges for the law enforcement officer. The skills learned in basic police training are just that — basic. Officers must seek continual training to keep up with their criminal counterparts.

The investigation of crimes such as
...
Encyclopedia of Junk Food and Fast Food
Encyclopedia of Junk Food and Fast Food
Eating junk food and fast food is a great all-American passion. American kids and grownups love their candy bars, Big Macs and supersized fries, Doritos, Twinkies, and Good Humor ice cream bars. The disastrous health effects from the enormous appetite for these processed fat- and sugar-loaded foods are well publicized now. This was particularly...
Digital Character Animation 2, Volume II: Advanced Techniques (Digital Character Animation)
Digital Character Animation 2, Volume II: Advanced Techniques (Digital Character Animation)
At last, George Maestri’s advanced-techniques volume of his groundbreaking [digital] Character Animation book. Completely new: No updated material from the first volume (covering Essential Techniques) or from the first edition (published in 1996 and now out of print). If you are into 3D animation at all—learning, practicing (or managing...
Introducing ZBrush
Introducing ZBrush
Learn to sculpt detailed, lush, organic models with the hottest tool on the 3D market - ZBrush - and this step-by-step guide. Introducing ZBrush is the ideal initiation to this revolutionary software. Starting with the basics, it builds from the ground up, combining straightforward text with practical examples that make it fun to learn...
The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, and Game Developers
The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, and Game Developers
This comprehensive guide gives readers with basic music compositional skills the information they need to become commercially viable artisans. In addition to providing a foundation of prerequisite technical skills, including basic audio considerations and sound file formats, the book teaches the business skills needed to work successfully as an...
How Video Works, Second Edition
How Video Works, Second Edition
"Video can be hard to explain and contextualize. This book does a great job of making it easy to understand." - - Algie Abrams, Professional Systems Architect, Microsoft

How Video Works has been a bible for professionals in the video world since 1985. It offers easy to understand explanations of the entire world
...
More than a Game: The Computer Game as Fictional Form
More than a Game: The Computer Game as Fictional Form
Taking its cue from practices of reading texts in literary and cultural studies, this book considers the computer game as a new and emerging mode of contemporary storytelling. In a carefully organized study, Barry Atkins discusses questions of narrative and realism in four of the most significant games of the last decade: Tomb Raider,...
The Video Game Explosion: A History from PONG to PlayStation and Beyond
The Video Game Explosion: A History from PONG to PlayStation and Beyond
In the United States alone, the video game industry raked in an astonishing $12.5 billion last year, and shows no signs of slowing. Once dismissed as a fleeting fad of the young and frivolous, this booming industry has not only proven its staying power, but promises to continue driving the future of new media and emerging technologies. Today video...
Practical UML Statecharts in C/C++, Second Edition: Event-Driven Programming for Embedded Systems
Practical UML Statecharts in C/C++, Second Edition: Event-Driven Programming for Embedded Systems
Streamline your embedded code projects with just one book - Miro Samek presents UML statecharts - a practical, time-saving design methodology!

Practical UML Statecharts in C/C++ Second Edition bridges the gap between high-level abstract concepts of the Unified Modeling Language (UML) and the actual programming aspects of modern
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