 |
|
|
 OpenGL ES 3.0 Programming Guide (2nd Edition)
OpenGL® ES™ is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or... |  |  Starling Game Development Essentials
Develop and deploy isometric turn-based games using Starling
Overview
-
Create a cross-platform Starling Isometric game
-
Add enemy AI and multiplayer capability
-
Explore the complete source code for the Web and cross-platform game develpment
In... |  |  |
|
|
 Information Systems Development: Asian Experiences
Information Systems Development (ISD) progresses rapidly, continually creating new challenges for the professionals involved. New concepts, approaches and techniques of systems development emerge constantly in this field. Progress in ISD comes from research as well as from practice.
This conference will discuss issues pertaining to... |  |  Programming the Mobile Web
With the second edition of this popular book, you’ll learn how to build HTML5 and CSS3-based apps that access geolocation, accelerometer, multi-touch screens, offline storage, and other features in today’s smartphones, tablets, and feature phones. The market for mobile apps continues to evolve at a breakneck pace, and... |  |  Objective-C for Absolute Beginners: iPhone, iPad and Mac Programming Made Easy
You have a great idea for an app, but where do you begin? Objective-C is the universal language of iPhone, iPad, and Mac apps, and Objective-C for Absolute Beginners, Second Edition starts you on the path to mastering this language and its latest release. Using a hands-on approach, you'll learn how to think in programming terms, how to... |
|
| Result Page: 40 39 38 37 36 35 34 33 32 31 30 29 28 27 26 25 24 23 22 |