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 |  |  Starling Game Development Essentials
Develop and deploy isometric turn-based games using Starling
Overview
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Create a cross-platform Starling Isometric game
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Add enemy AI and multiplayer capability
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Explore the complete source code for the Web and cross-platform game develpment
In... |  |  OpenGL ES 3.0 Programming Guide (2nd Edition)
OpenGL® ES™ is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or... |
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 Beginning Google Glass Development
Beginning Google Glass Development is your number one resource for learning how to develop for Google Glass--the paradigm-shifting mobile computing platform taking the world by storm now and for years to come. Mobile developers have always had to think for the future, and right now that means getting started with Google Glass. ... |  |  Swift Quick Syntax Reference
Swift Quick Syntax Reference is a condensed code and syntax reference to the new Apple Swift programming language, which is the alternative new programming language alongside Objective-C behind the APIs found in the Apple iOS SDK 8 and OS X Yosemite SDK. It presents the essential Swift syntax in a well-organized format that can be... |  |  Axure RP Prototyping Cookbook
Building custom prototypes for mobile and desktop is fast and efficient with Axure, and this cookbook matches it for ease of use. With over 70 practical recipes, it's a chance to take your skills to the next level.
Overview
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Create sophisticated prototypes incorporating Axure with the latest web trends...
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