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The NOOK Book: An Unofficial Guide: Everything you need to know about the NOOK Tablet, NOOK Color, and the NOOK Simple Touch (3rd Edition)
The NOOK Book: An Unofficial Guide: Everything you need to know about the NOOK Tablet, NOOK Color, and the NOOK Simple Touch (3rd Edition)

Congratulations on your purchase of the NOOK Tablet, NOOK Color, or NOOK Simple Touch™, Barnes & Noble’s (simply B&N from here on) ebook readers. The NOOK Tablet, released in November 2011, is a souped-up NOOK Color, which itself debuted in November 2010. Both NOOK Tablet and NOOK Color feature...

iPhone and iPad App 24-Hour Trainer
iPhone and iPad App 24-Hour Trainer
When first learning the iOS developm ent environment, it is natural to be overwhelmed with new concepts like view controllers and table views. While experience with previous development environments and languages is helpful, and iOS developing resources are available from Apple and forums, it is still a daunting task to become...
Adobe Edge Preview 5: The Missing Manual
Adobe Edge Preview 5: The Missing Manual
It may be hard to imagine, but once upon a time, pages on the World Wide Web didn’t have pictures, let alone animations, videos, and interactive graphics. All these elements were added through trial, error, debate, and debunk. Changes came when brave souls (like you) forged ahead and made things work with the...
Sams Teach Yourself Core Data for Mac and iOS in 24 Hours (Sams Teach Yourself -- Hours)
Sams Teach Yourself Core Data for Mac and iOS in 24 Hours (Sams Teach Yourself -- Hours)

In just 24 sessions of one hour or less, start using Core Data to build powerful data-driven apps for iOS devices and Mac OS X computers! Using this book’s straightforward, step-by-step approach, you’ll discover how Apple’s built-in data persistence framework can help you meet any data-related...

Learning iOS Programming: From Xcode to App Store
Learning iOS Programming: From Xcode to App Store
The arrival of the iPhone changed everything. Or, at the very least, it changed the direction of software development for mobile platforms, which is a pretty big thing. It has spawned an entire generation of copycat devices and brought an entire multibilliondollar industry to its knees. Despite this, it still fits...
iOS 5 Programming Pushing the Limits: Developing Extraordinary Mobile Apps for Apple iPhone, iPad, and iPod Touch
iOS 5 Programming Pushing the Limits: Developing Extraordinary Mobile Apps for Apple iPhone, iPad, and iPod Touch
Apple has a history of alternating its releases between user-focus and developer-focus. The good news about iOS 5 is that it's all about the developers. The addition of Automatic Reference Counting (ARC) alone is worth the upgrade for developers. In one move, Apple has eliminated the number one cause of crashes in iOS applications,...
iOS Hacker's Handbook
iOS Hacker's Handbook

Discover all the security risks and exploits that can threaten iOS-based mobile devices

iOS is Apple's mobile operating system for the iPhone and iPad. With the introduction of iOS5, many security issues have come to light. This book explains and discusses them all. The award-winning author team, experts in Mac and iOS...

Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics Programming
Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics Programming

OpenGL ES technology underlies the user interface and graphical capabilities exhibited by Apple’s iOS devices, iPhone, iPod Touch, and iPad. The “ES” stands for Embedded Systems, and the same technology applies to video game consoles and aircraft cockpit displays, as well as a wide range of cell phones...

Flash CS6: The Missing Manual (Missing Manuals)
Flash CS6: The Missing Manual (Missing Manuals)
Flash’s evolution is unique, even for the fast-changing computer software world. First released in 1996 under the name FutureSplash, it was a tool for creating web-based animations. It’s still the go-to application for that job; however, along the way it’s acquired new capabilities. Today, Flash...
iOS 5 in the Enterprise (Develop and Design)
iOS 5 in the Enterprise (Develop and Design)

 

Those of you who have to deal with more than a handful of iPhones, iPads, or iPod Touches already know why you manage iOS devices. For everyone else, “manage” is not a short way to say “impose draconian control.” Managing devices on your network, including iOS devices,
...
The OS X Mountain Lion Pocket Guide (Peachpit Pocket Guide)
The OS X Mountain Lion Pocket Guide (Peachpit Pocket Guide)
A lot has happened since Apple introduced OS X a decade ago (then called “Mac OS X”). What started as an incomplete replacement for an established operating system has become not only the backbone of today’s powerful Mac computers, but also the foundation for the iPhone, iPad, iPod touch, and Apple TV. At one...
Learn cocos2d 2: Game Development for iOS
Learn cocos2d 2: Game Development for iOS
Have you ever imagined yourself writing a computer game and being able to make money selling it? With Apple’s iTunes App Store and the accompanying mobile iPhone, iPod touch, and iPad devices, doing that is now easier than ever. Of course, that doesn’t mean it’s easy—there’s still a lot to learn about...
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