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 iPhone JavaScript Cookbook
Written in a cookbook style, this book offers solutions using a recipe-based approach. Each recipe contains step-by-step instructions followed by an analysis of what was done in each task and other useful information. The cookbook approach means you can dive into whatever recipes you want in no particular order. This book is for web... |  |  Mac OS X Lion Pocket Guide
With the addition of features and multi-touch gestures first pioneered on the iPhone and iPad, Lion is truly different than any other Mac OS. This handy guide is packed with concise information to help you quickly get started with Lion, whether you're new to the Mac or a longtime user. Once you learn the essentials, you can use... |  |  Developing iOS Applications with Flex 4.5
Apple originally introduced iOS in January of 2007 as the operating system for the
iPhone, under the original name of iPhone OS. In June of 2010, Apple renamed its
mobile operating system to iOS.
This book will walk you through the creation of your first Adobe AIR application using
the Flex 4.5 framework and... |
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 The Motorola Xoom: Visual QuickStart Guide
Back in the early 1990s—1993, to be
exact—Apple Computer launched a
handheld computer product known as the
Newton. Interestingly, the Newton was the
first device to be called a personal digital
assistant (PDA), a term that lives on today.
Essentially, it was the first tablet computer.
The one thing that most folks... |  |  Flash CS5.5: The Missing Manual
Flash’s evolution is unique, even for the fast-changing computer software world.
First released in 1996 under the name FutureSplash, it was a tool for creating
web-based animations. It’s still the go-to application for that job; however,
along the way it’s acquired new capabilities. Today, Flash powers... |  |  Programming iOS 4: Fundamentals of iPhone, iPad, and iPod Touch Development
With the advent of version 2 of the iPhone system, Apple proved they could do a remarkable
thing — adapt their existing Cocoa computer application programming
framework to make applications for a touch-based device with limited memory and
speed and a dauntingly tiny display. The resulting Cocoa Touch framework, in fact,
turned... |
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 Learn cocos2d Game Development with iOS 5 (Learn Apress)
Did you ever imagine yourself writing a computer game and being able to make money selling it? With Apple’s iTunes App Store and the accompanying mobile devices iPhone, iPod touch, and iPad, it’s now easier than ever. Of course, that doesn’t mean it’s easy— there’s still a lot to learn about game... |  |  Beginning iOS Game Center and Game Kit: For iPhone, iPad, and iPod touch
As the iOS platform begins to become more popular, developers are looking for ways to add
additional polish and functionality to their software. Game Center and Game Kit provide an easy
path for adding advanced functionality to your software with only a fraction of the work in the
past.
Beginning iOS Game Center and Game... |  |  iOS Wow Factor: UX Design Techniques for iPhone and iPad
With the millions of apps in the crowded Apple iTunes App Store, it can be difficult to get your apps noticed. How can you make your app stand out from the crowd and get it the reviews it deserves?
iOS Wow Factor shows you how to get noticed! It explains how to go beyond the basics and where to "break the rules"... |
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