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Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D
Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D
Learn all about Blender, the premier open-source 3D software, in Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D. You will find step-by-step instructions for using Blender’s complex features and full-color visual examples with detailed descriptions of the processes. If you’re an advanced...
Computational Physics: Fortran Version
Computational Physics: Fortran Version
Computational Physics is designed to provide direct experience in the computer modeling of physical systems. Its scope includes the essential numerical techniques needed to "do physics" on a computer. Each of these is developed heuristically in the text, with the aid of simple mathematical illustrations. However, the real value...
From Writing to Computers
From Writing to Computers
... the broad and clear analysis of writing and language, and of automata theory, formal logic, and computability theory he uses to reach [his conclusion] is well worth reading.
–H. D. Warner, Western New England College

From Writing to Computers takes as its central theme the issue of a
...
Installing and Administering Linux, Second Edition
Installing and Administering Linux, Second Edition
An indispensable working resource for IT professionals moving to Linux-based network systems

More and more companies are now using Linux as their server operating system of choice. That’s because the costs are lower, there’s a greater amount of flexibility, and the code is much more reliable. As a result, there is a bigger demand...

Beginning Flash Game Programming For Dummies
Beginning Flash Game Programming For Dummies

You can start game programming in a flash

Here's how to create five different cool games — no experience necessary!

Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in...

OpenGL(R) ES 2.0 Programming Guide
OpenGL(R) ES 2.0 Programming Guide
Over the years, the “Red Book” has become the authoritative reference for each new version of the OpenGL API. Now we have the “Gold Book” for OpenGL ES 2.0—a cross-platform open standard ushering in a new era of shader programmability and visual sophistication for a wide variety of embedded and mobile devices, from...
C for Engineers and Scientists: An Introduction to Programming With ANSI C
C for Engineers and Scientists: An Introduction to Programming With ANSI C
This text introduces the C programming language using a range of engineering and science applications in the examples and exercises. The book assumes no programming experience and is suitable for an introduction to programming course (using C instead of Fortran or Pascal). Structured programming principles are introduced early and used throughout....
A Second Course in Formal Languages and Automata Theory
A Second Course in Formal Languages and Automata Theory
Intended for graduate students and advanced undergraduates in computer science, A Second Course in Formal Languages and Automata Theory treats topics in the theory of computation not usually covered in a first course. After a review of basic concepts, the book covers combinatorics on words, regular languages, context-free languages, parsing and...
Terrorism Informatics: Knowledge Management and Data Mining for Homeland Security
Terrorism Informatics: Knowledge Management and Data Mining for Homeland Security
Terrorism informatics has been defined as the application of advanced methodologies, information fusion and analysis techniques to acquire, integrate process, analyze, and manage the diversity of terrorism-related information for international and homeland security-related applications. The wide variety of methods used in terrorism informatics are...
Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction
Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction
Teaches graphic artists the fundamentals of computer programming within a visual playground!

This book teaches you the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. A unique lab-style manual, the book gives graphic
...
Teach Yourself VISUALLY Computers
Teach Yourself VISUALLY Computers
Are you a visual learner? Do you prefer instructions that show you how to do something — and skip the long-winded explanations? If so, then this book is for you. Open it up and you'll find clear, step-by-step screen shots that show you how to tackle more than 135 basic computer tasks. Each task-based spread includes easy, visual directions...
SQL Fundamentals (3rd Edition)
SQL Fundamentals (3rd Edition)
SQL Fundamentals deserves praise because it documents the implementation of Structured Query Language (SQL) in Oracle databases and Access databases simultaneously. Readers find out how to do simple single-table queries, more complicated multitable queries, table creation, joins, unions, and calculations in both environments in a...
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