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Twenty-one years ago, I read a book that changed my life. Today I hope to write a book
that will change yours. This is not a self-help book or some form of new philosophy. This
book is the gateway to the inner sanctums of game programming, past and present. Bold
words, I know, but I believe in this book with my whole heart. To someone... |  |  Programming Concurrency on the JVM: Mastering Synchronization, STM, and Actors
Speed. Aside from caffeine, nothing quickens the pulse of a programmer as
much as the blazingly fast execution of a piece of code. How can we fulfill
the need for computational speed? Moore’s law takes us some of the way,
but multicore is the real future. To take full advantage of multicore, we need
to program with concurrency... |  |  Internet & World Wide Web: How to Program (4th Edition)
Welcome to Internet and web programming and Internet & WorldWide Web How to Program,
Fourth Edition! At Deitel & Associates, we write programming language textbooks
and professional books for Prentice Hall, deliver corporate training worldwide and develop
Web 2.0 Internet businesses. The book has been... |
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Welcome to the Autodesk Inventor 2010 Essentials Plus manual. This manual provides
a thorough coverage of the features and functionalities offered in Autodesk Inventor.
AUTODESK INVENTOR 2010 ESSENTIALS PLUS is your Autodesk Inventor 2010 Certified definitive industry and classroom resource. More than 2000 screen captures clearly... |  |  Plug-in to After Effects: Third Party Plug-in Mastery
I used to think plug-ins were for people who could afford to buy creativity. Then I realized it
was for those who had creativity, but were burdened and held back by the process, or lack
of tools, for their creativity. After Effects plug-ins are not someone’s project files or templates
for you to copy, but rather tools for... |  |  Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours
Now, there's a practical, hands-on guide to mastering game development for Windows Phone 7 with Visual C# 2010 and XNA Game Studio 4.0. One step at a time, this book teaches all facets of mobile game development, from design through publishing via Microsoft's Marketplace. Top game development author Jonathan S. Harbour starts with the... |
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