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Scratch Programming for Teens
Scratch Programming for Teens
Welcome to Scratch Programming for Teens! Scratch is a programming language developed by the MIT Media Lab for the purpose of teaching programming to teens and other first-time programmers. Scratch is a new programming language, initially released in May 2007. Scratch supports the development of computer games, interactive stories, graphic artwork...
The Application of Programmable DSPs in Mobile Communications
The Application of Programmable DSPs in Mobile Communications
This book is about two technologies that have had, and will increasingly have, a significant impact on the way we all live, learn and play: personal wireless communications and signal processing. When it comes to both markets, history has shown that reality has often surprised the most optimistic forecasters.

We draw on the experience of
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Poverty, Inequality, and Policy in Latin America (CESifo Seminar Series)
Poverty, Inequality, and Policy in Latin America (CESifo Seminar Series)
High inequality in incomes and assets and persistent poverty continue to plague Latin America and remain a central economic policy challenge for Latin American policymakers. At the same time, dramatically improved methods and data allow researchers to analyze these problems and how they are affected by economic policy. In this book, experts on...
Foundations of Cognitive Psychology: Core Readings
Foundations of Cognitive Psychology: Core Readings
Scientists from many disciplines, including physics, chemistry, biology, and neuroscience, contribute to the study of cognition. Cognitive psychology, the science of the human mind and of how people process information, is at the core of empirical investigations into the nature of mind and thought. This anthology is based on the assumption that...
Relationscapes: Movement, Art, Philosophy (Technologies of Lived Abstraction)
Relationscapes: Movement, Art, Philosophy (Technologies of Lived Abstraction)
With Relationscapes, Erin Manning offers a new philosophy of movement challenging the idea that movement is simple displacement in space, knowable only in terms of the actual. Exploring the relation between sensation and thought through the prisms of dance, cinema, art, and new media, Manning argues for the intensity of movement. From this...
TCP/IP Sockets in C, Second Edition: Practical Guide for Programmers (The Morgan Kaufmann Practical Guides Series)
TCP/IP Sockets in C, Second Edition: Practical Guide for Programmers (The Morgan Kaufmann Practical Guides Series)
This succinct new edition of our best-selling title presents everything you need know to get up and running with C sockets programming in one affordable volume!

The Internet allows computers thousands of miles apart to exchange information through programs such as Web browsers, and nearly all of these programs gain access to
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Enterprise Rails
Enterprise Rails
Enterprise Rails is indispensable for anyone planning to build enterprise web services. It's one thing to get your service off the ground with a framework like Rails, but quite another to construct a system that will hold up at enterprise scale. The secret is to make good architectural choices from the beginning. Chak shows you how to make those...
The Semiotic Engineering of Human-Computer Interaction (Acting with Technology)
The Semiotic Engineering of Human-Computer Interaction (Acting with Technology)
In The Semiotic Engineering of Human-Computer Interaction, Clarisse Sieckenius de Souza proposes an account of HCI that draws on concepts from semiotics and computer science to investigate the relationship between user and designer. Semiotics is the study of signs, and the essence of semiotic engineering is the communication between...
3D Model Recognition from Stereoscopic Cues (Artificial Intelligence Series)
3D Model Recognition from Stereoscopic Cues (Artificial Intelligence Series)
3D Model Recognition from Stereoscopic Cues provides a rich, integrated account of work done within a large-scale, multisite, Alvey-funded collaborative project in computer vision. It presents a variety of methods for deriving surface descriptions from stereoscopic data and for matching those descriptions to three-dimensional models...
The Ethics of Computer Games
The Ethics of Computer Games
Despite the emergence of computer games as a dominant cultural industry (and the accompanying emergence of computer games as the subject of scholarly research), we know little or nothing about the ethics of computer games. Considerations of the morality of computer games seldom go beyond intermittent portrayals of them in the mass media as training...
Virtualpolitik: An Electronic History of Government Media-Making in a Time of War, Scandal, Disaster, Miscommunication, and Mistakes
Virtualpolitik: An Electronic History of Government Media-Making in a Time of War, Scandal, Disaster, Miscommunication, and Mistakes
Today government agencies not only have official Web sites but also sponsor moderated chats, blogs, digital video clips, online tutorials, videogames, and virtual tours of national landmarks. Sophisticated online marketing campaigns target citizens with messages from the government—even as officials make news with digital gaffes involving...
Building IBM: Shaping an Industry and Its Technology
Building IBM: Shaping an Industry and Its Technology

Beginning with the company's origins in the punched-card technology of the late nineteenth century, this wellresearched volume tells how IBM became so rapidly the dominant company in the computer industry. In doing so, it provides refreshing new insights on the origins and development of that industry.

The unique
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