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 Game Programming Gems 8
Welcome to the eighth edition of the Game Programming Gems series, started by Mark DeLoura in 2000. The first edition was inspired by Andrew Glassner‘s popular Graphics Gems series. Since then, other Gems series have started, including AI Gems and a new series focused on the capabilities of programmable graphics, the ShaderX series.... |  |  Texturing and Modeling, Third Edition: A Procedural Approach
What is a realistic image? This is an age-old question in art, and a contemporary
question in computer graphics. This book provides a modern answer involving the
computer and a new definition of realism.
The classic definition of realism has been veridical realism. Does the picture pass
the comparison test? That is, would an... |  |  Clever Algorithms: Nature-Inspired Programming Recipes
The need for this project was born of frustration while working towards my
PhD. I was investigating optimization algorithms and was implementing
a large number of them for a software platform called the Optimization
Algorithm Toolkit (OAT)1. Each algorithm required considerable effort
to locate the relevant source material (from... |
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