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Java 2 Developer Exam Cram 2 (Exam Cram CX-310-252A and CX-310-027)
Java 2 Developer Exam Cram 2 (Exam Cram CX-310-252A and CX-310-027)

The Exam Cram Method of study focuses on exactly what you need to get certified now. In this book you'll learn how to:

  • Prepare for the Java 2 Developer essay exam

  • Design, program, and submit the exam's...

Security Issues in Mobile NFC Devices (T-Labs Series in Telecommunication Services)
Security Issues in Mobile NFC Devices (T-Labs Series in Telecommunication Services)

This work provides an assessment of the current state of near field communication (NFC) security, it reports on new attack scenarios, and offers concepts and solutions to overcome any unresolved issues. The work describes application-specific security aspects of NFC based on exemplary use-case scenarios and uses these to focus on the...

Android Application Development: Programming with the Google SDK
Android Application Development: Programming with the Google SDK
This practical book provides the concepts and code you need to develop software with Android, the open-source platform for cell phones and mobile devices that's generating enthusiasm across the industry. Based on the Linux operating system and developed by Google and the Open Handset Alliance, Android has the potential to unite a fragmented mobile...
iPhone SDK 3 Programming: Advanced Mobile Development for Apple iPhone and iPod touch
iPhone SDK 3 Programming: Advanced Mobile Development for Apple iPhone and iPod touch

Get the expert guidance you need to begin building native applications for Apple's new iPhone 3G as well as the iPod Touch

Apple's iPhone is the hottest mobile device on the planet. More than one million iPhone 3G phones were sold in the first three days of release and millions more are sure to be in the hands of iPhone fans each year....

Mobile Messaging Technologies and Services: SMS, EMS and MMS
Mobile Messaging Technologies and Services: SMS, EMS and MMS
Building on the success of the first edition, Mobile Messaging Technologies and Services offers extensive new and revised material based upon the latest research and industry developments. While early implementations targeted person-to-person messaging, MMS has now evolved to facilitate such requirements as the mass delivery of...
Ouya Unity Game Development
Ouya Unity Game Development

As the Ouya technology is so new, finding information about developing for it can be  hard. This book covers all that you'll need to know to create your game and add great  features to it, such as controller functionality, animation, sounds, and monetization.  We'll even show you how to make it work on Android phones...

Webmaster's Guide to the Wireless Internet
Webmaster's Guide to the Wireless Internet
Webmaster’s Guide to the Wireless Internet is intended to give you, the Webmaster, the skills and knowledge that you will need to add wireless Internet capability to your existing Web site, to build new wireless applications, and to help you understand the issues, both global and domestic, that exist...
WAP: A Beginner's Guide
WAP: A Beginner's Guide

Get unplugged for the wireless Internet revolution

Start building wireless Web applications and Web sites for the next generation of cellular telephones and Internet devices with the in-depth information contained in this volume. WAP: A Beginner's Guide is an authoritative yet easy-to-understand reference that covers every...

Web Standards Solutions: The Markup and Style Handbook (Pioneering Series)
Web Standards Solutions: The Markup and Style Handbook (Pioneering Series)

Web Standards are the standard technology specifications enforced by the World Wide Web Consortium (W3C) to make sure that web designers and browser manufacturers are using the same technology syntax. It is important that these implementations are the same throughout the Web, otherwise it becomes a messy proprietary place, and lacks consistency....

C++ for Mathematicians: An Introduction for Students and Professionals
C++ for Mathematicians: An Introduction for Students and Professionals

The first book available on C++ programming that is written specifically for a mathematical audience, C++ for Mathematicians omits the language's more obscure features in favor of the aspects of greatest utility for mathematical work. Emphasizing the essential role of practice as part of the learning process, the book is ideally designed...

S60 Programming: A Tutorial Guide (Symbian Press)
S60 Programming: A Tutorial Guide (Symbian Press)
Based on the authors' experiences in developing and teaching Symbian OS, this practical guide is perfect for programmers and provides a series of example-based scenarios that show how to develop Symbian applications.
  • Exercises walk the reader through the initial development of a console-based card game engine to a graphical user...
Designing Interactions
Designing Interactions
Digital technology has changed the way we interact with everything from the games we play to the tools we use at work. Designers of digital technology products no longer regard their job as designing a physical object—beautiful or utilitarian—but as designing our interactions with it. In Designing Interactions,...
unlimited object storage image
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