C# Game Programming Cookbook for Unity 3D
This second edition of C# Game Programming Cookbook for Unity 3D expounds upon the first with more details and techniques. With a fresh array of chapters, updated C# code and examples, Jeff W. Murray’s book will help the reader understand structured game development in Unity unlike ever before.
New to this...
Everyday Leadership: Getting Results in Business, Politics, and Life
?A book that truly speaks to everyone. . . . Always practical, often inspiring, this is more a reference book than a self-improvement text, and a great read for any would-be leader.”
?Roger Penske, owner of Penske Corporation and Penske Racing
?Sound, practical advice driven home with real-world examples. . . . This...
The Driver: My Dangerous Pursuit of Speed and Truth in the Outlaw Racing World
On his deathbed, Alex Roy's father dropped tantalizing hints about the notorious Cannonball Run of the 1970s, the utterly illegal high-speed nonstop race from New York to L.A. that was nothing at all like the one portrayed in the Burt Reynolds movie.
Inspired by his father's dying words, and against the advice of his loyal,...
Physics for Game Developers Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. Physics for Game... AI Game Engine Programming (Game Development Series)
AI Game Engine Programming provides game developers with the tools and wisdom necessary to create modern game AI engines. It takes programmers from theory to actual game development, with usable code frameworks designed to go beyond merely detailing how a technique might be used. In addition, it surveys the capabilities of the different...
Programming Video Games for the Evil Genius IF EVIL'S YOUR NAME, THEN THESE ARE YOUR GAMES!
Always wanted to be a genius game creator? This Evil Genius guide goes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun games that you can tweak and customize to suit your needs!
The Soft Science of Road Racing Motorcycles
If your intention is to improve, not just pick up some "tricks," you
should understand exactly what is going on with the most mportant part
of the riding package, the rider. After all. whether your bike works well
or not is measured in ten/thousandths of inches and millimeters, that's
how far machine technology has...
.NET Windows Forms Custom Controls
The intent of this book is to teach .NET developers the skills necessary to create their own leading edge custom controls. The art of creating custom controls has never been truly explored in detail, often the examples provided are trivial and do not begin to explore the requirements need for a commercial quality custom control. This book will...
Be Fast or Be Gone: Racing the Clock with Critical Chain Project Management
Mike Knight, an executive in a semiconductor firm, learns that his eight-year-old son Tim has a rare form of brain cancer. Tim's best hope for long-term survival is a drug called Supragrel. Unfortunately, Supragrel is still in early clinical trials and may reach the market too late. Mike makes the agonizing decision to quit his job and go to... Formula One Racing for Dummies Formula One racing is the pinnacle of motor racing around the world. These days, the sport is a truly global circus. At almost every race on the calendar, more than 120,000 spectators cram into the grandstands and spectator banking, all vying for a view of the millionaire superstar drivers. At the same time, in 150 countries worldwide, more than... iOS Game Development Cookbook
Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you’re familiar with iOS and Objective-C, this is the problem-solving guide you want.
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