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Simulating Humans: Computer Graphics Animation and Control
Simulating Humans: Computer Graphics Animation and Control

The decade of the 80's saw the dramatic expansion of high performance computer graphics into domains previously able only to irt with the technology. Among the most dramatic has been the incorporation of real-time interactive manipulation and display for human gures. Though actively pur- sued by several research groups, the...

Operating Systems: A Spiral Approach
Operating Systems: A Spiral Approach

We have long felt that the traditional approach to teaching about Operating Systems (OSs) was not the best approach. The purpose of this book is to support a different approach to this task. When studying any complex domain of knowledge, the order in which one learns the hierarchy of principles, laws, ideas, and concepts can make the...

Multimodal Interactive Pattern Recognition and Applications
Multimodal Interactive Pattern Recognition and Applications

Our interest in human–computer interaction started with our participation in the TT2 project (“Trans–Type-2”, 2002–2005—http://www.tt2.atosorigin.es), funded by the European Union (EU) and coordinated by Atos Origin, which dealt with the development of statistical-based technologies for computer...

Functional Programming for Java Developers: Tools for Better Concurrency, Abstraction, and Agility
Functional Programming for Java Developers: Tools for Better Concurrency, Abstraction, and Agility

Why should a Java developer learn about functional programming (FP)? After all, hasn’t functional programming been safely hidden in academia for decades? Isn’t objectoriented programming (OOP) all we really need? This book explains why functional programming has become an important tool for the challenges of our time and how...

Numerical Techniques for Chemical and Biological Engineers Using MATLAB®: A Simple Bifurcation Approach
Numerical Techniques for Chemical and Biological Engineers Using MATLAB®: A Simple Bifurcation Approach

This book has come about by chance.

The first author, Said Elnashaie, and his wife, Shadia Elshishini, moved next door to the second author, Frank Uhlig, and his family in 2000. The two families became good neighbors and friends. Their chats covered the usual topics and occasionally included random teaching, departmental, and...

Second Life the official guide
Second Life the official guide

When Second Life launched in 2003. running on just 16 servers with barely 1 .ОООdedicated users, it was the culmination of a kind of dream for me. One of the things Td always been interested in, ever since I was a young boy, was how we manipulate the world around us. The world had so much stuff in it; there was always...

Nanometer CMOS RFICs for Mobile TV Applications (Analog Circuits and Signal Processing)
Nanometer CMOS RFICs for Mobile TV Applications (Analog Circuits and Signal Processing)

People often ask me why I chose to publish this work. Primarily, this book was motivated by my experience in industry after having been in the academic world for many years. We often hear about the need to bridge the gap between industry and academia, but one can easily intellectually understand something without having experienced it...

Android Application Development For Dummies
Android Application Development For Dummies

Welcome to Android Application Development For Dummies, the first For Dummies book that covers Android application development. When I was contacted to write this book, I was ecstatic about the opportunity to spread the wealth of knowledge that I’d picked up over the past year and a half of Android development. I hope you enjoy...

LinkedIn For Dummies
LinkedIn For Dummies

Relationships matter. Ever since the dawn of time, when caveman Fred asked caveman Barney whether there was any work down at the quarry, human beings have always networked. We’re social creatures who like to reach out and talk to someone. As the Internet developed and grew in popularity, people rapidly took advantage of this new...

Lectures in Game Theory for Computer Scientists
Lectures in Game Theory for Computer Scientists

Game playing is a powerful metaphor that fits many situations where interaction between autonomous agents plays a central role. Numerous tasks in computer science, such as design, synthesis, verification, testing, query evaluation, planning, etc. can be formulated in game-theoretic terms. Viewing them abstractly as games reveals the...

Google SketchUp 8 For Dummies
Google SketchUp 8 For Dummies

A few years ago, I was teaching a workshop on advanced SketchUp techniques to a group of extremely bright middle and high school (or so I thought) students in Hot Springs, Arkansas. As subject matter went, I wasn’t pulling any punches — we were breezing through material I wouldn’t think of introducing to most groups...

Tap, Move, Shake: Turning Your Game Ideas into iPhone & iPad Apps
Tap, Move, Shake: Turning Your Game Ideas into iPhone & iPad Apps
With the first Apple ][ it was very important for me to have a manual that would lead others to success and learning right from the get-go, even if the user had no relevant experience. That’s how we learn. We start entering code others wrote to see how it works and then over time we learn variations.

One of my
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