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 Multimodal Usability (Human-Computer Interaction Series)
This preface tells the story of how Multimodal Usability responds to a special
challenge. Chapter 1 describes the goals and structure of this book.
The idea of describing how to make multimodal computer systems usable
arose in the European Network of Excellence SIMILAR – “Taskforce for creating
human-machine... |  |  Object-Oriented and Classical Software Engineering
Almost every computer science and computer engineering curriculum now includes a
required team-based software development project. In some cases, the project is only one
semester or quarter in length, but a year-long team-based software development project is
fast becoming the norm.
In an ideal world, every student would... |  |  Essentials of Computer Architecture
This book began when I was assigned to help salvage an undergraduate computer
organization course. The course had suffered years of neglect: it had been taught by a
series of professors, mostly visitors, who had little or no interest or background in digital
hardware, and the curriculum had deteriorated to a potpourri of topics that... |
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 |  |  Speech Processing and Soft Computing
Soft Computing (SC) techniques have been recognized nowadays as attractive
solutions for modeling highly nonlinear or partially defined complex systems
and processes. These techniques resemble biological processes more closely than
conventional (more formal) techniques. However, despite its increasing popularity,
soft computing lacks... |  |  Multimedia Systems: Algorithms, Standards, and Industry Practices
Multimedia is now a broad “umbrella” that innovatively combines different fields of
research and industry to produce practical solutions that are used on a wide scale
today. Some of these fields are signal processing, imaging and color science, video and
audio analysis, 2D/3D graphics, information theory, compression,... |
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