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A Practical Guide to Lightcurve Photometry and Analysis (Patrick Moore's Practical Astronomy Series)
A Practical Guide to Lightcurve Photometry and Analysis (Patrick Moore's Practical Astronomy Series)
The Practical Guide to Lightcurve Photometry and Analysis provides those with access to even a modest telescope and a CCD camera the background and detailed steps to take part in important astronomical research. Readers learn about the joint projects in which they can take part, as well as the techniques of gathering, analyzing, and then publishing...
Selling Your Business For Dummies (Business & Personal Finance)
Selling Your Business For Dummies (Business & Personal Finance)
A hands-on tool for conducting the successful, profitable sale of a business

As business owners gray, trends have shown that they start thinking of cashing out. Selling Your Business For Dummies gives readers expert tips on every aspect of selling a business, from establishing a realistic value to putting their business on the
...
Cinematic Game Secrets for Creative Directors and Producers: Inspired Techniques From Industry Legends
Cinematic Game Secrets for Creative Directors and Producers: Inspired Techniques From Industry Legends
Learn from TRUE GAME LEGENDS: Warren Spector - Founder of Origin Games, Ron Burke - Founder of GamingTrend, and Bob Sabiston of Flat Black Films...as they share their secrets on applying age-old cinematic film techniques to the greatest games of our time.

Cinematography for Games covers the space between the game and film
...
Eclipse Plug-ins (3rd Edition) (Eclipse Series)
Eclipse Plug-ins (3rd Edition) (Eclipse Series)
Build commercial-grade extensions to Eclipse and WebSphere Studio Workbench

This is the first definitive, start-to-finish guide to building commercial-quality extensions for both Eclipse and IBM's WebSphere Studio Workbench. Leading Eclipse developers Eric Clayberg and Dan Rubel don't merely introduce the basics: they show how...

Making PIC Microcontroller Instruments and Controllers
Making PIC Microcontroller Instruments and Controllers

Essential Design Techniques From the Workbench of a Pro

Harness the power of the PIC microcontroller unit with practical, common-sense instruction from an engineering expert. Through eight real-world projects, clear illustrations, and detailed schematics, Making PIC Microcontroller Instruments and Controllers...

The Complete Guide to Game Audio, Second Edition: For Composers, Musicians, Sound Designers, Game Developers
The Complete Guide to Game Audio, Second Edition: For Composers, Musicians, Sound Designers, Game Developers
Turn your musical passion into a profitable career with this exhaustive, indispensable resource for game audio. Develop the business and technical skills you need to succeed in the multibillion dollar games industry. Step-by-step instructions lead you through the entire music and sound effects process-from developing the essential skills and...
Real World Adobe Illustrator CS4
Real World Adobe Illustrator CS4
Real World Adobe Illustrator CS4 is the definitive reference to Adobe's industry-standard vector graphics software and is now in 4-color. With an easy, engaging style, author and past Illustrator product manager Mordy Golding takes readers through all of the features of the program, explaining not only how to use the multitude of features but also...
Home Theater For Dummies (Computer/Tech)
Home Theater For Dummies (Computer/Tech)

Overwhelmed with big screen TV and home theater audio options? What do you need to build the perfect home theater experience? Home Theater For Dummies, 3rd Edition shows you how to plan a home theater system and choose components that fit your budget and your room.

Beginning with the most basic information, this guide...

Creating Game Art for 3D Engines (Game Development)
Creating Game Art for 3D Engines (Game Development)
Learn how to create commercial-quality game art and make it come alive in a 3D engine! "Creating Game Art for 3D Engines" is the ideal guide for the serious student or aspiring animator who wants to learn how to create and successfully export game art, from simple shapes to full-blown characters. Using Autodesk® 3ds Max® to...
The Illustrated Network: How TCP/IP Works in a Modern Network (The Morgan Kaufmann Seris in Metworking)
The Illustrated Network: How TCP/IP Works in a Modern Network (The Morgan Kaufmann Seris in Metworking)
"This book provides a diverse and solid foundation that will be
immensely beneficial to new network engineers, those looking for a
refresher or developers"
-- Alan Young, Google, Network Surveillance Team

"i haven't had time to read the manuscript
...
TCP/IP Primer Plus
TCP/IP Primer Plus
There's no shortage of books about the protocols that enable the Internet to work, and TCP/IP Primer Plus faces a tall order as it attempts to distinguish itself from its competitors. It succeeds in doing so thanks to the degree of detail with which it treats the TCP/IP standards. Every last bit--that's bit as in binary...
Xbox 360В For Dummies (For Dummies (Computer/Tech))
Xbox 360В For Dummies (For Dummies (Computer/Tech))
Microsoft's Xbox now accounts for 37 percent of the game console market, and the new Xbox 360 is due out for the 2005 holiday season, months before Sony's PlayStation 3. When gamers take the new Xbox home, however, they'll soon discover that it's more than a just a game machine-it's a full-fledged home media hub with more power than most PCs. This...
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