Submarine Mass Movements and their Consequences: 7th International Symposium
This book is a comprehensive collection of state-of-the-art studies of seafloor slope instability and their societal implications. The volume captures the most recent and exciting scientific progress made in this research field.
As the world’s climate and energy needs change, the conditions under which slope instability...
Building Design and Construction Handbook, 6th Edition A where-would-you-be-without-it handbook covering every single important step in building design and construction, now updated to include key changes in design and construction practices. Surveys materials, structures, soil mechanics and foundations, building types, hardware, insulation, acoustics, plumbing, and more--all the material that will...
Standard Handbook of Electronic Engineering, Fifth Edition with CD-ROM
The Standard Handbook of Electronics Engineering has defined its field for over thirty years. Spun off in the 1960’s from Fink’s Standard Handbook of Electrical Engineering, the Christiansen book has seen its markets grow rapidly, as electronic engineering and microelectronics became the growth engine of digital computing. The EE...
Field Geophysics Although there are many different geophysical methods, small-scale surveys
all tend to be rather alike and involve similar, and sometimes ambiguous,
jargon. For example, the word base has three different common meanings,
and stacked and field have two each.
Measurements in geophysical surveys are made in the field but,...
Industrial Power Engineering Handbook (Newnes Power Engineering Series) Never before has so much ground been covered in a single volume reference source. This five-part work is sure to be of great value to students, technicians and practicing engineers as well as equipment designers and manufacturers, and should become their one-stop shop for all information needs in this subject area.
This book will be of...
Real-Time Volume Graphics
IN TRADITIONAL COMPUTER GRAPHICS, 3D objects are created using highlevel
surface representations such as polygonal meshes, NURBS (nonuniform
rational B-spline) patches, or subdivision surfaces. Using this modeling
paradigm, visual properties of surfaces, such as color, roughness, and
reflectance, are described by means of a shading...
Replay: The History of Video Games
A riveting account of the birth and remarkable evolution of the most important development in entertainment since television, Replay: The History of Video Games is the ultimate history of video games. From its origins in the research labs of the 1940s to the groundbreaking success of the Wii, Replay sheds new light on gaming's past. Along...
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