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Real-Time Volume Graphics
IN TRADITIONAL COMPUTER GRAPHICS, 3D objects are created using highlevel
surface representations such as polygonal meshes, NURBS (nonuniform
rational B-spline) patches, or subdivision surfaces. Using this modeling
paradigm, visual properties of surfaces, such as color, roughness, and
reflectance, are described by means of a shading... | | Replay: The History of Video Games
A riveting account of the birth and remarkable evolution of the most important development in entertainment since television, Replay: The History of Video Games is the ultimate history of video games. From its origins in the research labs of the 1940s to the groundbreaking success of the Wii, Replay sheds new light on gaming's past. Along... | | Signal Processing for Remote Sensing
Signal processing has been playing an increasingly important role in remote sensing,
though most remote sensing literatures are concerned with remote sensing images. Many
data received by remote sensors such as microwave and geophysical sensors, are signals or
waveforms, which can be processed by analog and digital signal... |
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