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Oracle Streams 11g Data Replication (Osborne ORACLE Press Series)
Oracle Streams 11g Data Replication (Osborne ORACLE Press Series)

Master Oracle Streams 11g Replication

Enable real-time information access and data sharing across your distributed framework using the expert information in this Oracle Press guide. Oracle Streams 11g Data Replication explains how to set up and administer a unified enterprise data sharing infrastructure. Learn how...

MEL Scripting for Maya Animators (The Morgan Kaufmann Series in Computer Graphics)
MEL Scripting for Maya Animators (The Morgan Kaufmann Series in Computer Graphics)

Between 1997 and 2002, AliaslWavefront's Maya has found wide acceptance in the animation, visual effects, and games communities, in large part because of the tremendous extent that it encourages customization through developing plug-ins and scripting in Maya Embedded Language (MEL). Major studios, including Disney, Dreamworks,...

Secure and Trust Computing, Data Management, and Applications: 8th FIRA International Conference
Secure and Trust Computing, Data Management, and Applications: 8th FIRA International Conference

On behalf of the Organizing Committees, it is our pleasure towelcome you to the proceedings of the 8th FTRA International Conference on Secure and Trust Computing, Data Management, and Application (STA 2011),which was held in Loutraki, Greece, June 28–30, 2011.

STA 2011 was the first conference after the merger of the...

Physical Database Design Using Oracle (Foundations of Database Design)
Physical Database Design Using Oracle (Foundations of Database Design)

The evolution of Oracle has led to a revolution in design practices. For Oracle 10g, database physical structures have become more complex than ever before and database designers face multiple ways to implement their logical models. IS students studying database design and administration need to be able to implement management systems in a...

Mathematics for 3D Game Programming and Computer Graphics, Third Edition
Mathematics for 3D Game Programming and Computer Graphics, Third Edition

This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D programming such as illumination and...

Apache Solr 3.1 Cookbook
Apache Solr 3.1 Cookbook

Welcome to the Solr cookbook. You will be taken on a tour through the most common problems when dealing with Apache Solr. You will learn how to deal with the problems with Solr configuration and setup, how to handle common querying problems, how to fine-tune Solr instances, how to write Solr extensions, and many more things. Every recipe is...

Bridging the Gap Between Graph Edit Distance and Kernel Machines (Series in Machine Perception and Artifical Intelligence)
Bridging the Gap Between Graph Edit Distance and Kernel Machines (Series in Machine Perception and Artifical Intelligence)

When we rst started working on the problem of making the kernel machine approach applicable to the classi cation of graphs a couple of years ago, our e orts were mainly driven by the fact that kernel methods had led to impressive performance results on many data sets. It didn't take us long to appreciate the sheer elegance of how...

Intelligence and Security Informatics: Pacific Asia Workshop, PAISI 2011, Beijing, China, July 9, 2011
Intelligence and Security Informatics: Pacific Asia Workshop, PAISI 2011, Beijing, China, July 9, 2011

concerned with the study of the development and use of advanced information technologies and systems for national, international, and societal security-related applications. In the past few years,we have witnessed that ISI experienced tremendous growth and attracted significant interest involving academic researchers in related fields...

GarageBand ’11
GarageBand ’11

Welcome to the official Apple training course for the iLife ’11 product GarageBand, the dynamic music recording and arranging software from Apple. This is a guide to playing, recording, fixing, mixing, and sharing music projects.

Throughout these lessons you will not only record your own tracks, but you’ll also...

Stunning CSS3: A project-based guide to the latest in CSS (Voices That Matter)
Stunning CSS3: A project-based guide to the latest in CSS (Voices That Matter)

CSS3, the newest version of the style sheet language of the web, is less about creating new effects and more about accomplishing the beautiful web design effects you’re familiar with in fantastic new ways—ways that are more efficient and produce more usable and flexible results than the techniques we’ve been using...

Computers and Games: 7th International Conference, CG 2010, Kanazawa, Japan
Computers and Games: 7th International Conference, CG 2010, Kanazawa, Japan

This book contains the papers of the 7th Computer and Games Conference (CG 2010) held in Kanazawa, Japan. The conference took place during September 24–26, 2010 in conjunction with the 15th Computer Olympiad and the 17th World Computer Chess Championship.

The Computer and Games conference series is a major international...

The Art of Rigging + DVD: A Definitive Guide to Character Technical Direction with Alias Maya (Volume 2)
The Art of Rigging + DVD: A Definitive Guide to Character Technical Direction with Alias Maya (Volume 2)

Every high-quality animated production begins with an idea and ends with a series of rendered frames. Getting from the idea, to the finished product, involves many different stages that are often handled by various specialists throughout a studio.

Each step along the way contributes to the final image in some way. The concept...

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