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 Fringe Knowledge for Beginners
The last half of my life has been spent in the active pursuit of truth. In the following pages I sketch the broadest map of what I have learned in the fewest words possible. You will not find proof between the covers of this book, rather ideas and principles that give you understanding and perspective on proof existing all around and within... |  |  Evolution of Physics
BEFORE you begin reading, you rightly expect some simple questions to be answered. For what purpose has this book been written? Who is the imaginary reader for whom it is meant?
It is difficult to begin by answering these questions clearly and convincingly. This would be much easier, though quite superfluous, at the end of the... |  |  Expert PHP 5 Tools
Even if you find writing PHP code easy, writing code that is efficient and easy to maintain and reuse is not so straightforward. Self-taught PHP developers and programmers transitioning from other languages often lack the knowledge to work with PHP on an enterprise level. They need to take their PHP development skills to that level by... |
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 Information Technology and Product Development (Annals of Information Systems)Infusing new products into a company or organization’s product is imperative for the growth of that organization. In addition, New Product Development (NPD) does not necessarily happen in one place over a defined period of time. NPD is most often distributed in both space and time across a wide range of entities. Therefore, distributed... |  |  Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You’ll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back... |  |  Logic and Philosophy of Mathematics in the Early Husserl (Synthese Library)Logic and Philosophy of Mathematics in the Early Husserl focuses on the first ten years of Edmund Husserl’s work, from the publication of his Philosophy of Arithmetic (1891) to that of his Logical Investigations (1900/01), and aims to precisely locate his early work in the fields of logic, philosophy of logic and philosophy of mathematics.... |
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